128 – Lessons From Our First Campaigns

The Mythcreant Podcast

Everyone has to start somewhere, even GMs and even if that start is very embarrassing. This week, Sarah joins us to talk about the very first campaigns we ran, or at least the first campaigns we’ll admit to running. All of us learned important lessons from those games, like how it’s not always necessary to roll dice, not to put in a super powerful GMPC, and to always be prepared for molotov cocktails.

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Five Magic Items That Break Their Stories

We all know about magic items so powerful they damage the plot. Take time turners and liquid luck potions from Harry Potter. Why not go back in time and stop Tom Riddle from ever becoming the Dark Lord? Why not take some liquid luck and destroy Voldemort … read more »


Five Essential Habits for Guiding Players

Running a game is hard. A GM has to not only manage the story but also the game’s participants. GMs are asked to guide everyone to a satisfactory ending while making it look like they are hands off. To keep everyone happy and on track, GMs need to … read more »


127 – Mental Health Systems in Roleplaying Games

The Mythcreant Podcast

Hitpoints and wound penalties cover a PC’s physical health, but what about their mental health? That’s what we’re talking about this week, to the cringe worthy “random insanity” of Call of Cthulhu, to the superb therapy rules of Eclipse Phase. We discuss the benefits that … read more »


Seven Ways to Bring Characters Together

You have a character that’s made from oozing lava, and another that’s a rolling snowball. They’ll make a great lava-snow duo, but right now they won’t so much as say hi. Don’t worry, storytellers have many tried-and-true plot devices for bringing characters from different walks of life … read more »


Five Unaddressed Injustices in Spec Fic

Deucalion from Teen Wolf, transformed into his monster shape.

In real life, it’s all too common for unjust acts to go unaddressed. But in fiction, audiences want evildoers to get their comeuppance. If a misdeed goes unpunished, it creates a feeling of dissatisfaction. Plus, if a protagonist doesn’t care about justice, it makes them look like … read more »


Five More Dualities That Can Replace Good and Evil

Abby, Marcus, and Clarke stare at a shame-faced Bellamy in the 100

Stories about good and evil are classic, but black and white morality can rob a story of complexity and nuance. That’s why a couple of years ago, I provided some alternatives. Since one article can’t cover every source of gray conflict, I’m back at it. Look over these dualities the … read more »


125 – Greek Mythology in Speculative Fiction

The Mythcreant Podcast

Praise mighty Zeus, it’s time to talk about Greek mythology and its place in speculative fiction. For this task we bring on special guest Jim, who is perhaps the Iliad’s biggest fan. We discuss how accurately modern stories portray Greek mythology,* how the mythology has … read more »

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