Analysis

Five Surprisingly Successful Characters and Why They Work

Boba Fett from Star Wars
At Mythcreants we’ve previous discussed characters who were too unlikabletoo isolated, or just disappointing. Some had too much candy or too much spinachterrible motivations, or too much candy again. But believe it or not, we occasionally run into characters that impress us. Let’s go over some characters that were surprisingly well liked for their archetype and investigate how the storytellers accomplished it.

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Q&A

When Is It Appropriate to Dispel the Mystery?

questions and answer talk bubbles

Hey! So my question is how often a writer should utilize mystery and enigma in stories.  In Star Wars, there was a huge fiasco when in the prequels they explained the nature of the Force, as many fans would have preferred it had been left … read more »

Podcast

200 – Horses in Fiction

The Mythcreant Podcast

Everyone knows that the chosen one must have a chosen horse, a beast so noble and strong of will that no other warrior can ride it. Or maybe not? It turns out that horses are complicated animals, and they don’t always go along with human … read more »

Roleplaying

Why RPG Combat Is Broken

A painting of Viking Age warriors engaged in battle.

Gather round, all ye game masters, designers, and RPG enthusiasts: it is time for part two of this series on extended conflict-resolution rules in roleplaying games. We refer to these rules as “combat” for brevity’s sake, even though they often include rules for car chases, … read more »

Podcast

199 – Political Theory in Star Trek

The Mythcreant Podcast

Sound, the final frontier. These are the voyages of the Mythcreant Podcast, and as you might be able to tell, today we’re talking about Star Trek. But not just any Star Trek: political theory in Star Trek. For that we’ve brought on a special guest, … read more »

Roleplaying

How RPG Combat Can Help the Story

A classical painting of two women fighting a duel.

If your RPG upbringing was anything like mine, you were taught from a young age that combat and story are eternally opposed to each other. You were raised to believe that players are either obsessed with combat to the point of ignoring the narrative or … read more »

Worldbuilding

Getting Started With Worldbuilding

Some writers assume that writing speculative fiction is easy because we can “make up” our setting instead of researching it. But making up a world is like making up a story: it might be easy to put whatever you feel like on paper, but it’s … read more »

Q&A

How Do You Bring an Inexperienced Hero to a Fight?

questions and answer talk bubbles

Your article on how to bring swords to a gunfight was very interesting, and I’m dealing with a (somewhat) similar idea except that it involves characters. The plot’s picking up speed. Things are getting serious. Your protagonist is in over their head. They don’t know … read more »

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