Podcast

175 – Fight Scenes

The Mythcreant Podcast

Pow, biff, ka-bam! That’s right, it’s time to talk about fight scenes. These are a staple of speculative fiction, and the movies make them look so easy! But anyone who’s ever written one knows that’s not the case, so today we’re discussing tips for making … read more »

Roleplaying

Six Signs of Good Character Creation

Prometheus carving a man from clay.

Character creation is one of the more difficult aspects of roleplaying-game design, and a few weeks ago, I wrote a post about the most common problems with it. Since then, I’ve received a number of questions about what makes character creation rules good, which is … read more »

Storytelling

Five Underused Character Archetypes

Storytellers love character archetypes. They feel ancient and symbolic, and they’re just fun to play with. A while back, we mentioned some archetypes we think stories are usually better without. To banish the rain on our archetype parade, here’s five we want to see more … read more »

Q&A

How Can I Write a Tight Story That Takes Place Over Years?

questions and answer talk bubbles

Is there a way to write a tight story which takes place over many years? (How?) I’ve recently realized, most of the books I’ve read don’t last more than a year, many lasting only a few weeks. As I’m planning a series where each book is anywhere between four and ten years long, I’m worried in case that is unfeasible and I should change it before I go any further. Read more »

Podcast

174 – Reasons to Roleplay

The Mythcreant Podcast

We love roleplaying, and we make no secret of it. In fact, we shout it from the rooftops whenever possible. But what are our reasons for playing in the first place? That’s what we’re talking about today. We discuss what first drew us to roleplaying, … read more »

Writing

Giving Your Hero Sympathetic Problems

Making your protagonist a relatable underdog is a great way to encourage your audience to bond with them. Unfortunately, it’s easy for this effort to go wrong. Instead of feeling sympathy for your hero, the audience might think your character is whiny and unpleasant. The narration … read more »

Podcast

173 – Quest Narratives

The Mythcreant Podcast

This week, we’re talking about quests, and not the kind where you go out and kill ten boars. These quests are the stuff of legends, of great heroes venturing out to seek a relic of power. Or of a young child taking a gift basket … read more »

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