Golden rings with writing that appears in the flame, bags that are bigger on the inside, and glowy screwdrivers that supposedly work on sound waves. This week, we’re talking about magic items. Specifically, magic items that aren’t weapons or armor. Mostly. We discuss what role these enchanted doodads play in their stories, how best to use them, and what the risks are. And of course, which items we’d want in real life.
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
Show Notes:
Transporter Gun
Self-Replicating Mines
Using Multiple Wands At Once
Time Turner
Wallet of Okay Food
Light Bauble
Harp of Lie Detection
Dresden’s Chicago Model
The Pensieve
The One Ring
Betrayal at the House on the Hill
The Deck of Many Things
Bag of Holding
Portable Hole
Alchemy Jug
Feather Tokens
Apparatus of the Crab
Gem of Amara
Dorothy’s Ruby Slippers