While it might be fun to imagine a world where magic has no limits, it won’t work for your story. Without some sort of limit, magic will destroy all conflict and make a mockery of your setting. This week, we discuss how best to put limits on magic, and which stories have done particularly good or bad jobs. As always, Chris is super prepared with actual rules and patterns while Oren and Mike think it’s a great idea to get into the details of dragon-supply logistics.
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
Show Notes:
How to Create a Rational Magic System By Chris Winkle
Time Turner from Harry Potter
Luck Potion from Harry Potter
Storm Front (The Dresden Files, Book 1) by Jim Butcher
Valkwitch (The Valkwitch Saga, Book 1) by Michael Watson
Bloodbending from Avatar: The Last Airbender and Avatar: Legend of Korra
The Final Empire (Mistborn, Book 1) by Brandon Sanderson
Force Powers from Star Wars
Star Wars: Dark Forces and sequels from LucasArts
The Runelords (The Runelords, Book 1) by David Farland
House-elf from Harry Potter
Devil’s Trap from SupernaturaD
A Secret Atlas (Age of Discovery, Book 1) by Michael A Stackpole (accidently referred to as Cartographer Series in podcast)
Weave from A Wheel of Time
Ebberon Campaign Setting
The Lies of Locke Lamora (Gentleman Bastards, Book 1) by Scott Lynch
Grief Seed from Madoka Magica
Willow Rosenberg from Buffy The Vampire Slayer
Willow (1988)
Dragons from the Temeraire Series