The game master has a lot of responsibilities. They choose the system, they stay up late planning the story, they help the players come up with character concepts. It’s intimidating to the inexperienced, but it doesn’t have to be. Join us this week as Mike opens the deep well of his GMing experiences while Dash asks about everything that a beginning game master might want to know. Together they’ll explore which systems are right for specific play styles, how much of the rules a GM needs to know, and why the heck we refer to some systems as “crunchy” and others as “chewy.”
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.
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