Chris Winkle

Chris is the founder and editor-in-chief of Mythcreants. On the side she also designs, codes, and writes stories. When she manages to escape from chronic workaholism, she likes to drink tea, wear funny hats, pet kitties, and crush her enemies at the game table.

Writing

Ten Quick Style 101 Exercises

medieval writing on parchment

Different stories call for different language. You might write a romance with long flourishing sentences and a gritty noir with abrupt phrasing. Genre settings need language that blends in, or the phrasing will call attention to itself and away from the story. If you always … read more »

Worldbuilding

The Seven Worldbuilding Sins of Storytellers

Planet colliding with moon

Last week, I described how avid worldbuilders often sideline the stories they’re telling in favor of parading the setting around. Now I’m pointing at storytellers who treat their worlds as an afterthought. We know who they are because their stories are committing these sins. Read more »

Writing

Conveying Character Emotion

You know your character inside out, but that isn’t coming across to your readers. They aren’t sure what your character is feeling, and they certainly aren’t feeling it themselves. The scenes you carefully crafted to maximize emotional impact fall flat instead. If that sounds familiar, … read more »

Podcast

47 – Where System Meets Setting

The Mythcreant Podcast

Chris, Oren, and Jim discuss how roleplaying systems succeed or fail at implementing mechanics that match their settings. They describe why systems need mechanics that fit their setting, and spend ten solid minutes discussing a Pathfinder spell that removes your skin. Read more »

Podcast

46 – Best and Worst Roleplaying Systems

The Mythcreant Podcast

While Mike is away with a cough, Oren uses his perfectly objective viewpoint to declare which systems are superior to others. Jim praises games he can break with power combos, and Chris raves about mechanics that make GMs do all the work. They all share … read more »

Writing

Pacing Your Dialogue

Dialogue is like music; rhythm flows from its notes and pauses. By shaping the pace of your dialogue, you can make this rhythm more engaging. Plus, those annoying tags become less noticeable when you’re not hitting the same beat every time. Read more »

Writing

Shaping the Sound of Your Dialogue

What you write between double quotes isn’t just ideas on a page; it’s notation for vocal sounds. Thinking of dialogue as sound will help you shape the voices of your characters and communicate their tone to readers. Read more »

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