Chris Winkle

Chris is the founder and editor-in-chief of Mythcreants. On the side she also designs, codes, and writes stories. When she manages to escape from chronic workaholism, she likes to drink tea, wear funny hats, pet kitties, and crush her enemies at the game table.

Analysis

Five Villains Who Follow the Heroine’s Journey

I outlined the Heroine’s Journey last week, but it’s more fun to watch it in action. Because this structure is about a character who’s out of balance and makes a course correction, it’s often used for villains who take a heel-face turn. Here’s five villains … read more »

Storytelling

Using the Heroine’s Journey

The Hero’s Journey has become widely popular. Unfortunately, the original was clearly intended for men and not women. In response, some feminists have created their own, female-centered version. Lucky for us storytellers, both can be abstracted to work for a wide array of stories. Read more »

Worldbuilding

Choosing Music and Instruments for Your Culture

The cultural ambiance of your world wouldn’t be complete without music. When adding musicians to your settings, it’s easy to insert generic instruments and songs without thinking through them. But that wouldn’t do justice to the huge diversity of music human cultures have. Here are some guidelines and inspiration … read more »

Podcast

30 – Technology in Horror

The Mythcreant Podcast

Mike, Oren, and Chris discuss the effect technology has on horror stories. They describe how technology can both hinder and facilitate the loss of control horror relies on, and list common themes in technology-focused horror stories. Read more »

Writing

Staying Interested in Your Work

Do you get bored with your story right after you figure out the ending? Do you lose motivation before you can turn your concept into a draft? If so, you’re not alone. Many people who want to write lose interest in new ideas very quickly. … read more »

Writing

Should You Outline?

There are few greater slug matches between writers than the debate over using an outline to plan a story. The line is drawn firmly in the sand, with “planners” on one side, and “pantsers” on the other. Each side has big names claiming their way is the only … read more »

Podcast

29 – Narrative Roleplaying Games

The Mythcreant Podcast

Chris, Oren, Mike, and special guest Sarah Gould discuss roleplaying games with mechanics for building a story. They describe the challenges of building stories from games, rant and rave about their favorite and least favorite narrative games, and listen to Oren complain about GM-less games … read more »

Storytelling

How to Get Fans to Slash Your Characters

Did you know you can inspire a passionate fanbase who will spend countless hours creating free advertising material for your story? And that those same people will then post their advertising – for free – in public places online where even more passionate fans will see it? Read more »

Storytelling

Is It Plot?

New storytellers often have trouble telling the difference between “things happening” and “a story unfolding.” Without the ability to turn events into plots, there is no story, and audience will quickly become bored and spend their time elsewhere. Luckily, plots only need a few basic … read more »

Follow Us

Facebooktwitterpinterestrsstumblr

Get Our Email Newsletter

We'll send our best work every month.