Chris Winkle

Chris is the founder and editor-in-chief of Mythcreants. On the side she also designs, codes, and writes stories. When she manages to escape from chronic workaholism, she likes to drink tea, wear funny hats, pet kitties, and crush her enemies at the game table.

Analysis

Five Failed Character Arcs

Character arcs form the heart of the story. They give audiences a reason to cheer a character on and add emotional depth to the plot. But not all characters arcs are equal. A good arc doesn’t just take a pauper and make her queen; it … read more »

Podcast

50 – All Things Avatar

The Mythcreant Podcast

Oren, Mike, and Chris talk just ten minutes after watching The Last Airbender movie. After they all vent about it from their fainting couches, they go on to gush about the comic series. They discuss how the world of Avatar evolves, and review the strengths … read more »

Worldbuilding

How to Create a Rational Magic System

Azula propels herself with blue flame.

Magic systems vary from colorful bears with tummy badges to ritual blood sacrifices. Magic isn’t real, so it can be anything we want. But that doesn’t mean all magic systems work equally well for stories. Some feel cohesive; others feel random. Read more »

Podcast

49 – Depictions of Nature

The Mythcreant Podcast

Chris, Oren, and Mike discuss the way wildlife is portrayed in speculative fiction. Since they are never happy, they complain about both vilification and glorification of nature. Oren becomes scared of polar bears, Chris asks for happy swamps, and Mike wears out his welcome with … read more »

Writing

Ten Quick Style 101 Exercises

medieval writing on parchment

Different stories call for different language. You might write a romance with long flourishing sentences and a gritty noir with abrupt phrasing. Genre settings need language that blends in, or the phrasing will call attention to itself and away from the story. If you always … read more »

Worldbuilding

The Seven Worldbuilding Sins of Storytellers

Planet colliding with moon

Last week, I described how avid worldbuilders often sideline the stories they’re telling in favor of parading the setting around. Now I’m pointing at storytellers who treat their worlds as an afterthought. We know who they are because their stories are committing these sins. Read more »

Writing

Conveying Character Emotion

You know your character inside out, but that isn’t coming across to your readers. They aren’t sure what your character is feeling, and they certainly aren’t feeling it themselves. The scenes you carefully crafted to maximize emotional impact fall flat instead. If that sounds familiar, … read more »

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