Oren Ashkenazi

Oren is a grumpy old man whose physical age hasn’t quite caught up with him, at least that’s what the kids who won’t get off his lawn keep saying. He’s been into roleplaying games since he was knee-high to a d10, and into prose writing for nearly as long. He loves stories and games that push the envelope of storytelling, like the Discworld series and the RPG Primetime Adventures. He’s also a huge Star Trek fan, though his rants on the mistakes of Voyager and Enterprise might make you think otherwise.

Commentary

Why Zombies Aren’t a Good Pandemic Parallel 

Zombies climbing a wall in WWZ

For reasons that can’t possibly have anything to do with current events, a lot of people are concerned about pandemics these days. And, like any time pandemics are in the headlines, zombie discussions are close behind. In the last few weeks, I’ve seen more social … read more »

Podcast

267 – Anthropomorphism and Personification

The Mythcreant Podcast

One of them is evocative language, and the other is an animal or inanimate object with googly eyes. But which is which? And how are you supposed to use them once you figure out the answer? That’s what we’re talking about this week. We’ll discuss … read more »

Storytelling

Six Tips for Avoiding Repetitive Conflict

Two hartebeests fighting for territory.

Conflict is, as we never get tired of saying, critical to stories. It’s what creates stakes, tension, and satisfaction, what keeps us turning the page to see what happens next. But have you ever felt like you were reading the same conflict over and over … read more »

Podcast

266 – Writing With Your Gut

The Mythcreant Podcast

Sometimes in writing you just know what to do, even if you can’t say why you know. That’s your gut in action, your writerly instincts making themselves known. But how does writing with your gut actually work? What are its strengths, what are its weaknesses, … read more »

Analysis

Five Plot Twists That Are Too Obvious

A ship using WWI dazzle camouflage.

Plot twists are tricky business for us storytellers. They need to be foreshadowed so they aren’t jarring, but they also need to be subtle so they don’t feel telegraphed. Then you have to consider differences in your audience. Trope-savvy readers can spot even the subtlest … read more »

Podcast

265 – Fan Rage

The Mythcreant Podcast

Today on the Mythcreant Podcast, we’re very mad! What are we mad about? We’re mad that you’re wrong, so wrong, about that thing you said! When you said a thing we liked was bad, it personally hurt us, and we’re angry. That’s right, this week … read more »

Podcast

264 – Fictional Economies

The Mythcreant Podcast

Behold, it is time to discuss the taxation of trade routes to outlying star systems! That’s right, this week we’re talking about economies. That means currencies, taxes, trade, and post-scarcity utopias. We talk about how weird it is for heroes to be against payment for … read more »

Storytelling

How to Use Failure in Your Story

Even in the lightest, most upbeat of stories, heroes shouldn’t succeed every time. Failure is really important, both for keeping the plot unpredictable and for maintaining tension. If the protagonist never fails, then it’s likely to be a dull story indeed. However, failure also carries … read more »

Follow Us

Facebooktwitterpinterestrsstumblr

Get Our Email Newsletter

We'll send our best work every month.