Oren Ashkenazi

Oren is a grumpy old man whose physical age hasn’t quite caught up with him, at least that’s what the kids who won’t get off his lawn keep saying. He’s been into roleplaying games since he was knee-high to a d10, and into prose writing for nearly as long. He loves stories and games that push the envelope of storytelling, like the Discworld series and the RPG Primetime Adventures. He’s also a huge Star Trek fan, though his rants on the mistakes of Voyager and Enterprise might make you think otherwise.

Podcast

46 – Best and Worst Roleplaying Systems

The Mythcreant Podcast

While Mike is away with a cough, Oren uses his perfectly objective viewpoint to declare which systems are superior to others. Jim praises games he can break with power combos, and Chris raves about mechanics that make GMs do all the work. They all share … read more »

Analysis

Seven Video Games With Great Writing

Video games have a mixed reputation when it comes to writing, and it’s not entirely undeserved. There are some badly written games out there. Of course, plenty of novels are badly written too, and no one questions books as a storytelling medium.* When done correctly, … read more »

Podcast

45 – Crafting a Climax

The Mythcreant Podcast

Chris, Mike, and Oren discuss what goes into a strong climax. They describe examples that are masterful or weak, list common problems, and offer tips for making climaxes stronger. Read more »

Worldbuilding

Eight Natural Phenomena to Use in Your Stories

If you’ve ever stared at a blank page trying to come up with a first sentence, then you know how useful it can be to have something to jump-start your story, a kernel around which the narrative can form. That spark can be a plot hook, or it can be something just outside your door. Read more »

Podcast

44 – Good and Bad Exposition

The Mythcreant Podcast

As you know, this will be a podcast about exposition which, as you also know, is a method for relaying information to the audience. It’s one of those techniques that’s easy to miss when it works, so we have to look extra close! Read more »

Roleplaying

Using Play Aids in Roleplaying Games

A good GM can run their game with nothing beyond dice, notes,* and their dulcet voice, but what if you want to add something extra? If you’ve already got a solid foundation in the basics of plotting, NPC characterization, and encounter balancing, then it might … read more »

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