Oren Ashkenazi

Oren is a grumpy old man whose physical age hasn’t quite caught up with him, at least that’s what the kids who won’t get off his lawn keep saying. He’s been into roleplaying games since he was knee-high to a d10, and into prose writing for nearly as long. He loves stories and games that push the envelope of storytelling, like the Discworld series and the RPG Primetime Adventures. He’s also a huge Star Trek fan, though his rants on the mistakes of Voyager and Enterprise might make you think otherwise.

Analysis

Five Characters With Too Much Candy

Candy is any story element that glorifies a character. It may not be something they like, but it makes them seem more awesome to the audience. Normally, candy is great. However, like most things, too much candy is a problem. We describe such characters as Mary Sues. Read more »

Writing

Seven Tips for Receiving Feedback

Practically no one can sell a first draft, and frankly you shouldn’t try. First drafts do not represent your best work. They’re full of grammatical errors, plot holes, missing scenes, and all manner of other problems. So, how do you go from that to something people pay money to read? The answer is feedback. Read more »

Podcast

36 – Crafting Effective NPCs

The Mythcreant Podcast

Oren, Chris, and Mike discuss making NPCs that are helpful to the game. They share tips on how to save time making them, how to use them to better develop the PCs, and what not to do if you want players to like them. Read more »

Roleplaying

Advice for Running Your First Campaign

It’s time. You’ve been on the player side of the table for long enough. You’re ready to take the plunge and GM your own game for the very first time. The traditional wisdom, if there is such a thing for roleplaying games, is to run a few one-shots first, but I don’t hold with that. Read more »

Roleplaying

Six Overpowered Weapons in Roleplaying Games

We’ve talked before about overpowered character abilities, but that was only scratching the surface of all the balance issues that roleplaying games wrestle with. It’s one thing to have character options that are more powerful than they should be, but what about the weapons those … read more »

Podcast

35 – Theming Worlds

The Mythcreant Podcast

Chris, Mike, and Oren discuss how themes are a common part of worldbuilding. They describe worlds with memorable themes, contemplate how worldbuilders can add themes to their settings, and mention the advantages and disadvantages of doing so. Read more »

Podcast

34 – The Fight Over Combat Mechanics

The Mythcreant Podcast

Mike, Chris, and Oren discuss extended conflict rules in roleplaying games. They describe the differences between simulated combat systems and mini games, before they’re drawn into a debate about their weaknesses and strengths. Finally, they cover what encounter mechanics in general can add to a game, versus what risks they pose. Read more »

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