Wes Matlock

Podcast

148 – Throughlines in Roleplaying Games

The Mythcreant Podcast

We talk a lot about throughlines here at Mythcreants, even though we sometimes call them central plot threads, but we’ve never covered how they apply to roleplaying games. RPGs are stories too, but a very different kind of story. How do you apply a throughline … read more »

Podcast

144 – Child Characters

The Mythcreant Podcast

It has come to our attention that humans are not born as fully formed adults, which means it’s time to talk about child characters. What’s the difference between writing kids for kids and writing kids for adults? What stories do a good job portraying the … read more »

Podcast

143- Dealing With Failure

The Mythcreant Podcast

Failure occupies a strange place in roleplaying games. On the one hand, without failure success means nothing. On the other hand, no one likes failing their rolls. Why is that? This week, we talk about what should be done when the dice don’t come through. … read more »

Podcast

142 – Vampires

The Mythcreant Podcast

It is time to discuss… THE VAMPYRE. Vampires are a staple of fantasy fiction, from toothy Nosferatu to wise-cracking Spike. This week, we talk about how vampires have changed over time, how to keep them interesting in a saturated market, and why they’ve always been … read more »

Podcast

141 – Adapting Stories Into Roleplaying Games

The Mythcreant Podcast

We’ve all had that moment when we finish reading or watching a story and think “that would make a great roleplaying game.” But how do you turn a story into a roleplaying game? What stories actually make good roleplaying games? That’s what we’re talking about … read more »

Podcast

140 – Too Many Characters

The Mythcreant Podcast

Everyone loves characters, so you should be able to simply add more and more of them with no consequences, right? Turns out that’s not quite true, and we talk about why today. We discuss how an overabundance of characters can clog down a narrative, when … read more »

Podcast

139 – Game Master Inspiration

The Mythcreant Podcast

Before a game can even start, there must be a seed of inspiration, something that gets a GM’s creative energy flowing. Inspiration is just as important once the game has started, because something must motivate the GM to spend hours crafting a story for the … read more »

Podcast

136 – Game Master Burnout

The Mythcreant Podcast

Running a game is hard work, and GMs can burn out if they aren’t careful. When burnout sets in, it gets harder and harder to enjoy the game – if GMs can motivate themselves to run one at all. This week guest host Ari joins … read more »

Podcast

135 – Lessons From Long Series, Part 2

The Mythcreant Podcast

Guest host Ari joins us once again for the second half of our talk on long series. With such a big topic, even fitting it into a two parter was hard. This week we discuss that bogeyman of long narratives: series bloat. What is it? … read more »

Podcast

134 – Lessons From Long Series, Part 1

The Mythcreant Podcast

Speculative fiction readers gobble up books like they’re going out of style, so this week we set our sights on what we’ve learned from these extra long sagas. Joining us is guest host Ari, who’s read these books about a million times. Listen as we … read more »

Follow Us

Facebooktwitterpinterestrsstumblrmail

Support Us

We depend on our readers to keep running. Become a patron or learn more.