Wes Matlock

Podcast

133 – Werewolves

The Mythcreant Podcast

Throw back your head and howl at the moon, for this week we’re discussing werewolves. What is a werewolf, exactly? Where do they come from, and why are they always fighting vampires? We discuss the modern portrayal of werewolves, their pop culture roots, and why … read more »

Podcast

132 – Our Favorite Environments

The Mythcreant Podcast

Speculative fiction presents authors with a truly dazzling array of environments for their settings. This week, we talk about some of those wonderlands and what value they add to the story. From the spooky forests of New England to the cratered surface of the moon, we … read more »

Podcast

131 – Throughlines

The Mythcreant Podcast

A throughline is the story’s core, the problem that opens in the beginning and concludes in the climax. Throughlines are essential for compelling stories, but many authors still struggle with them, so that’s what we’re talking about this week. We discuss why stories should open … read more »

Podcast

130 – Describing Combat in RPGs

The Mythcreant Podcast

It’s one thing to master the rules of combat, but how should you describe it? Sarah joins us for a third time to discuss the delicate business of depicting combat in words. We talk about the disconnect between a badass description and a failed roll, … read more »

Podcast

129 – Tracking Turns in RPGs

The Mythcreant Podcast

How do you know when someone gets to do something? Should there be complex systems for tracking whose turn it is, or should the GM just decide? What about combat? Once the dice start rolling, what’s the best way to give everyone a fair chance to … read more »

Podcast

128 – Lessons From Our First Campaigns

The Mythcreant Podcast

Everyone has to start somewhere, even GMs and even if that start is very embarrassing. This week, Sarah joins us to talk about the very first campaigns we ran, or at least the first campaigns we’ll admit to running. All of us learned important lessons … read more »

Podcast

124 – Distinct Sounding Dialogue

The Mythcreant Podcast

A common fear among writers is that our characters will all sound the same. Unlike film, we can’t count on an actor to give them personality; it all needs to come from the written page. That’s why we sat down this week to talk about … read more »

Podcast

123 – How to GM the Environment

The Mythcreant Podcast

NPCs and monsters are one thing, but what about a game’s environment, how should a GM handle that? Should dust storms and floods be confined to flavor, or should they inflict serious penalties. What about hunger and thirst? Join us this week for a discussion … read more »

Podcast

122 – Redeeming a Villain

The Mythcreant Podcast

Everyone loves a villain. Sometimes we love villains so much we want them to be heroes. But how best to redeem them? Should they even be redeemed? Join us this week for a discussion on what goes into flipping a character from team bad to … read more »

Podcast

121 – Animal Companions

The Mythcreant Podcast

We all love our furry (or not furry) companions, but how should they be used in stories? What separates animal companions from traditional side characters? Is R2-D2 an animal companion? We answer these bold questions and more on this episode of the podcast – plus we … read more »

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