76 – Characters Who Switch Sides

The Mythcreant Podcast

Writers really love turning their characters from evil to good or from good to evil, so it must be easy, right? Not according to the nerds hosting this podcast. Listen as they debate which transitions worked well, which ones didn’t, and talk a lot about Zuko. Mostly … read more »

5 – The Shoe Heard Round the Ship

Star wars space ships

Tensions on the Cartographer finally build up to dangerous levels. Tempers flair, secrets are revealed, shoes are thrown! The senior officers must find some way to resolve their issues if the ship is going to survive. The players continue to have way too many dice. Read more »

75 – Endings in Roleplaying Games

The Mythcreant Podcast

Endings are hard enough when you can plan them out in advance and the characters are slaves to your will. What about when you’re a GM and all the characters are controlled by wily players? Don’t worry, our hosts have the answer. Or at least, … read more »

4 – Family Drama

Star wars space ships

In this session of Last Ship of the Republic, the PCs get to reunite with some old friends, or old frenemies, as the case may be. Also, there’s more terrible treatment of workers by the Empire, which you may have noticed is a bit of … read more »

74 – Religion in Spec Fic

The Mythcreant Podcast

What could make for light listening better than a discussion of religion? This week, the hosts discuss how gods, faith, and worship are portrayed in various spec fic stories. They delve into deep and introspective topics such as Terry Pratchett and Neil Gaiman’s concept of belief-driven deities and argue over why … read more »

3 – Cloak and Dagger

Star wars space ships

Something is afoot aboard the Cartographer itself! Systems are breaking down without explanation; officers are attacked by assailants who vanish into the long corridors. There’s only one explanation: the ship is haunted! Or maybe someone’s loyalties aren’t what they seem. You’ll have to listen to … read more »

73 – Limits on Magic

The Mythcreant Podcast

While it might be fun to imagine a world where magic has no limits, it won’t work for your story. Without some sort of limit, magic will destroy all conflict and make a mockery of your setting. This week, we discuss how best to put … read more »

2 – New Friends, New Enemies

Star wars space ships

Our heroes return to a galaxy far, far away. This time they deal with the fun and happy topic of forced relocation and terrible working conditions. Then, to brighten the mood, we hear about some of the horrors inflicted by the Empire. But hey, at … read more »

72 – Escalation

The Mythcreant Podcast

It’s a basic rule of storytelling: the stakes get higher as the story goes forward. But how do you do that? How do you know what’s good escalation and what’s just skipping all the necessary build up? What should you do when you’ve escalated as far as … read more »

1 – The Dismaying Return

Star wars space ships

Behold the Last Ship of the Republic, a podcast recording of our Star Wars roleplaying campaign. Listen as we definitely don’t rip off Battlestar Galactica with our story of a single warship fighting for survival against all odds. In this first session, our heroes return from … read more »

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