Roleplaying

Nine Truths for Roleplayers Who Start Writing

A book with pen and dice on top of it.

Roleplaying is a type of storytelling, whether you’re a player or a game master. You might spend hours between sessions crafting the perfect adventure or practicing your character’s inflections in front of a mirror. Regardless, you’re contributing to a collective storytelling experience with the rest … read more »

Unearthed Arcana Review: Onomancer Wizard

A wizard surrounded by pages of paper blowing in the wind.

Wizards have been one of the most powerful classes in D&D for many editions, if not the most powerful. They have an extensive spell list and the ability to learn new spells from other wizards or scrolls found while adventuring. Adding on to this powerful … read more »

Unearthed Arcana Review: Lurker From the Deep Warlock

A humanoid squid with a magic staff.

Warlocks occupy a very weird space in 5E’s design. Their early levels, particularly that of the Hexblade subclass, are so powerful that they show up in many high-powered builds in the form of one-to-three level multiclass dips. Beyond that, however, the class’s power is consistently … read more »

Unearthed Arcana Review: Aberrant Mind Sorcerer

A sorcerer with psychic energy radiating from them.

Sorcerers have come a long way since the release of 5E. From living under the wizard’s shadow to being a spellcasting powerhouse in their own right, I’m glad to have another viable arcane caster when creating a character. Unfortunately, this is not due to general … read more »

Unearthed Arcana Review: Revived Rogue

I’m of two minds about rogues. On the one hand, they’re a good class with a powerful combat kit and skill bonuses unmatched by any other class. On the other hand, I find them to be an incredibly boring class with little to no decision-making … read more »

Unearthed Arcana Review: Swarmkeeper Ranger

An elven ranger picking mushrooms.

From the high point that was the paladin, we now look at ranger, the bottom of the proverbial class barrel. Rangers are a tour de force on how not to make a half-caster class. Their martial features, outside of the very early levels, fall far … read more »

Unearthed Arcana Review: Oath of Heroism Paladin

A paladin in armor with a glowing sword.

Paladins are the cleric’s punchier cousin. I remember playing a paladin in my first 5E campaign, back when I thought Charger was a good feat.* At the time, our entire playgroup was convinced that the paladin’s notable Smite ability was incredibly overpowered. While our understanding … read more »

Unearthed Arcana Review: Astral Self Monk

A monk surrounded in a nimbus of holy light.

Not to put too fine a point on it, but 5th Edition monks are bad. They might not be as bad as the Beast Master ranger, but they certainly give it a run for its money. The class is supposed to evoke the fantasy of being … read more »

Unearthed Arcana Review: Rune Knight Fighter

An armored soldier with magical runes.

Fighters have been a part of D&D since the very beginning. They embody the archetypal warrior wielding every kind of weapon one could imagine to properly bop monsters on the head. The 5th Edition fighter, while not being a top-tier class, sits comfortably in the … read more »

Unearthed Arcana Review: Circle of Wildfire Druid

A druid conjuring power.

Druids have always been a perplexingly balanced class. There are currently five subclasses available to players. However, Circle of the Moon is so much stronger than its competitors that it feels like an actively bad choice to pick any other option. Wizards has now introduced … read more »

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