Roleplaying

Why RPG Combat Is Broken

A painting of Viking Age warriors engaged in battle.

Gather round, all ye game masters, designers, and RPG enthusiasts: it is time for part two of this series on extended conflict-resolution rules in roleplaying games. We refer to these rules as “combat” for brevity’s sake, even though they often include rules for car chases, … read more »

How RPG Combat Can Help the Story

A classical painting of two women fighting a duel.

If your RPG upbringing was anything like mine, you were taught from a young age that combat and story are eternally opposed to each other. You were raised to believe that players are either obsessed with combat to the point of ignoring the narrative or … read more »

How Should I Handle Players With Jerk Characters?

questions and answer talk bubbles

Over the last few years, I’ve been making a gradual transition from hack-and-slash based campaigns to more story focused play, and one problem I’ve encountered is that many players don’t seem to get that their characters are allowed to grow. I’ve now had 2 specific … read more »

Scum and Villainy Shines Despite Flaws

Cover art from Scum and Villainy showing two ships flying through a warp gate.

The best part of being an RPG reviewer is that I have a constant excuse to research the cutting edge of roleplaying design, and today that research leads me to Scum and Villainy. Published by Off Guard Games and Evil Hat Productions, this space opera … read more »

Six Unstated Expectations for Roleplaying

Women in elaborate carnival mask and custom puts a finger to her lips

When new players are introduced to roleplaying games, they are usually encouraged to do whatever their characters would do in the narrative. If only it were that simple. While getting into character is a great thing, the best roleplayers balance it against what their group expects … read more »

Why Mouse Guard Handles Failure Better Than Any Other RPG

A mouse watching as fire spreads.

I’ve written about Mouse Guard’s qualities before. It’s one of my favorite systems, from its core dice mechanic to its setting and flavor. But some things are better appreciated with a bit of perspective, and so it is with Mouse Guard’s failure rules. After years … read more »

Running Cosmic Horror in D&D

questions and answer talk bubbles

Do you guys have advice for portraying cosmic horror in D&D specifically? I know it isn’t the best game for horror, but it’s all my RPG group is willing to play. -Torchbug Read more »

187 – Party Composition

The Mythcreant Podcast

How many wizards should a party have? What about fighters? Does it even matter? That’s right, this week we’re talking about party composition in roleplaying games. Well, mostly in roleplaying games. We touch on other mediums too. Listen as we discuss which games require a … read more »

Customizing a Campaign for Your Players

A woodworker shaping a chair leg.

Whenever I join an RPG campaign as a player rather than the GM, there’s one thing I want more than anything else: a story about me. Me specifically. I want to feel like my character was indispensable to the story, that no other character could … read more »

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