Roleplaying

Unearthed Arcana Review: Rune Knight Fighter

An armored soldier with magical runes.

Fighters have been a part of D&D since the very beginning. They embody the archetypal warrior wielding every kind of weapon one could imagine to properly bop monsters on the head. The 5th Edition fighter, while not being a top-tier class, sits comfortably in the … read more »

Unearthed Arcana Review: Circle of Wildfire Druid

A druid conjuring power.

Druids have always been a perplexingly balanced class. There are currently five subclasses available to players. However, Circle of the Moon is so much stronger than its competitors that it feels like an actively bad choice to pick any other option. Wizards has now introduced … read more »

Unearthed Arcana Review: Twilight Domain Cleric

A cleric in creepy robes.

Although the cleric has the most subclasses by far, it’s always fun to see what new twist Wizards of the Coast is looking to add to everyone’s favorite frontline support. This time we have a set of domain features that are somewhat hard to pin … read more »

Unearthed Arcana Review: Eloquence Bard

A bard with an eye-patch strumming an instrument with a worm-monster in the background.

Bards often find themselves as the “face” of the party, making the various charisma checks to stop the impending brawl between the party’s fighter and the local bugbear tribe. For those of us who want to be the faciest face, there’s now the College of … read more »

Unearthed Arcana Review: Wild Soul Barbarian

A barbarian with glowing eyes and a big ax.

Unearthed Arcana (UA) is a system Wizards of the Coast uses to test new D&D 5th Edition content before it makes its way into any official material. Players are invited to use these new additions to the game and give their feedback on balance and … read more »

The Most Powerful Subclasses in 5th Edition D&D

Classes have been a key part of Dungeons and Dragons since 1st Edition all the way back in 1974, when players could choose between fighter, wizard, and cleric.* Over the intervening 45 years, the class system has been changed a multitude of times, but at … read more »

The Three Ways Games Approach Success and Failure

So your first-level Fighter just took a sword to the chest. Are you so wounded you can hardly fight anymore, even though you’re still alive? Do you get powered up for a devastating counterattack? Maybe you suffer no consequences at all besides losing some hitpoints. … read more »

Can Training Times Work in an RPG?

questions and answer talk bubbles

I have seen in various roleplaying games a sort of “training time” mechanic. Basically in addition to gaining the needed experience points/levels/whatever to gain a new skill/power/attribute, your character must also devote a given amount of in-game time to training. These times pretty much invariably … read more »

How Can We Make RPG Languages Work Better?

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Can you write a column about language proficiencies as a game mechanic? Are there any games that do it right? Language proficiencies (esp in DND5e) often feel like they suffer from the problem of being too situational and thus expensive for their cost, and it … read more »

Four Fun D&D Character Builds for Power Gaming

Dungeons and Dragons 5th Edition (5E) is one of my favorite RPGs out there. It has an almost comical lack of balance, but the sheer scale of the system provides an almost infinite number of builds, and I’d like to share four of those builds. Read more »

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