Roleplaying

Five Tips for Running a Mystery Game

Mystery is one of the most common types of roleplaying game sessions, especially for games that have moved out of the dungeon. They provide both a direction and objective for players: solve the mystery! Mysteries come preloaded with suspense and the subversion of expectations, plus … read more »

16 – Running Post-Apocalyptic Campaigns

The Mythcreant Podcast

Oren, Mike, and Chris discuss how to do post-apocalyptic roleplaying games, how not to do them, and how really not to do them. They talk about cultural influences on post-apocalyptic settings, player expectations, and how game masters should prepare for running this kind of campaign. Read more »

Three Tips for Getting Into Character

There are few things that make roleplaying games more enjoyable than playing a part. Even if the GM is railroading you through the Oregon Trail, fun character interactions can save the day. Unfortunately, getting into character can be an elusive target. If you have lots of … read more »

Three Tips for Running a Traveling Campaign

I’ve spoken before about how to go about running a game where the PCs never stray too far from home, and now it’s time to talk about the exact opposite. This is the sort of game where the PCs bounce all over the map, perhaps … read more »

Balancing Character Agency

In the reflection of a black man's sunglasses, a man reaches for the red pill in one hand instead of the blue pill in the other.

It’s pointless to debate whether plot or characters are more important. They are both essential, and they work together to create the story. Unfortunately, they don’t always work well together. More than a few storytellers have planned their plot to the end, only realizing once … read more »

Six Ways to Encourage Your Players to Roleplay

Some days you can’t get beyond the game part of a roleplaying game. You have a clever story, your NPCs are unique and engaging, and your players are even excited about the PCs they’ve made, but they’re just not getting into character. Instead, all the … read more »

Three Ways of Handling Money in Roleplaying Games

Step right up, folks, just 5,414.3 gold pieces and this marvelous short sword of +1 Monetary Discussion can be yours! That’s right, it’s time to talk about the mechanics of money in roleplaying games. This is something that has been a thorn in the side … read more »

Why Mouse Guard Is Amazing

The Mouse Guard roleplaying game is based on a comic book series of the same name by David Peterson. The basic premise is mice with human level intelligence trying to protect their fragile civilization from all that threatens it. I have never read the comics. But I love this game. Read more »

Three GM-less Games for Your Roleplaying Group

Most roleplaying games have a very slow start. A game master must do hours of prep work, and players must build complicated characters. That makes it difficult to change plans on the fly, or to add a friend that doesn’t know the rules system. Fortunately, … read more »

Creating a Party Leader

The party leader is the Captain Kirk, Malcom Reynolds, or Gandalf (maybe Aragorn, depending on when you are in the wizard resurrection cycle) of your group. They are at least nominally in charge and the one who provides direction. They often end up making decisions … read more »

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