Storytelling

The Three Traits of Annoying Characters

Once in a while, storytellers slip up when crafting a protagonist. A character that was supposed to be an audience favorite becomes the focus of malice and frustration instead. While each person’s taste in characters is unique, some traits are likely to inspire intense dislike. … read more »

Five Tricks to Invigorate Your Ending

Stories can end in countless ways, and no one can tell you which one is the right one. But these tricks can give your ending – whatever it is – some extra pizzazz. None of them will work for every story, but try them on. You might find the perfect fit. Read more »

Understanding Conflict & Tension

The words “conflict” and “tension” are casually thrown around in most discussions of storytelling, but they don’t mean exactly what they do in everyday speech. If you haven’t gotten a formal introduction to conflict and tension, here’s what you need to know. Read more »

How to Keep Your Horror Campaign Scary

Running a horror campaign is one of the most challenging undertakings a GM can attempt. Populating your game with ghosts and monsters is easy, but making your players care is hard. In other mediums, horror depends on control that GMs simply do not have. Filmmakers … read more »

Five Villains Who Follow the Heroine’s Journey

I outlined the Heroine’s Journey last week, but it’s more fun to watch it in action. Because this structure is about a character who’s out of balance and makes a course correction, it’s often used for villains who take a heel-face turn. Here’s five villains … read more »

Using the Heroine’s Journey

The Hero’s Journey has become widely popular. Unfortunately, the original was clearly intended for men and not women. In response, some feminists have created their own, female-centered version. Lucky for us storytellers, both can be abstracted to work for a wide array of stories. Read more »

Designing a Central Villain for Your Campaign

Good stories need villains, and roleplaying games are no exception. Sometimes you can get by with bad guys of the week, but a more permanent antagonist can be a huge boon to your campaign. Central villains give the story a sense of continuity. They provide … read more »

29 – Narrative Roleplaying Games

The Mythcreant Podcast

Chris, Oren, Mike, and special guest Sarah Gould discuss roleplaying games with mechanics for building a story. They describe the challenges of building stories from games, rant and rave about their favorite and least favorite narrative games, and listen to Oren complain about GM-less games … read more »

How to Get Fans to Slash Your Characters

Did you know you can inspire a passionate fanbase who will spend countless hours creating free advertising material for your story? And that those same people will then post their advertising – for free – in public places online where even more passionate fans will see it? Read more »

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