Worldbuilding

Six Ways Rapid Communication Changes a Fantasy Setting

An old radio setup from the 1950s

Fantasy settings are usually some version of history with extra elements added. Those extra elements may be dragons, magic, firearms, or all of the above. Whatever’s added, it will change the setting in ways authors don’t always consider, which is why Brady sent us this question: … read more »

Five Plausible Scenarios for Planetary Evacuation

We scifi authors love to write stories about abandoning Earth and colonizing space. We also love to write scientifically plausible stories. This is a problem, because most stories about evacuating our home planet are wildly implausible. Most planetary evacuation scenarios don’t work for two main reasons. The … read more »

Five Anachronisms That Fantasy Needs

While the fantasy genre is rapidly growing beyond the limitations of medieval Europe, it is still historical almost by definition. Sometimes fantasy stories are literally set in our own world’s history, and sometimes they use history as inspiration. Either way, authors spend a lot of … read more »

Choosing a Weapon for Your Hero

Tausug weapons

Every story revolves around some type of conflict, but speculative fiction usually prefers physical fights. Yes, the sword is the queen, and hand-to-hand is king, but why not be a little creative? Let’s dive into the process of choosing the best weapon for your protagonist. Read more »

Five Worldbuilding Mistakes Even Enthusiasts Make

The crew works on the computer in The Expanse

Most worldbuilding mistakes we see over and over again come from lazy storytellers who create worlds as an afterthought. But a few mistakes persist even in worlds built with considerable time and effort. These are mistakes of oversight: the worldbuilder just didn’t remember to think about everything … read more »

Why Fantasy Writers Should Embrace Their Heritage

Hate it or love it, none can doubt the beauty of J.R.R. Tolkien’s work. He was one of those minds ahead of his time. He took fantasy “way too seriously,” sometimes overshadowing his “real” work as a philologist. Now, a hundred years after he wrote his … read more »

Six Forms of Transit That Can Replace the Mount

Scifi characters have lots of ways to get around, from hovercraft to instant teleportation, but fantasy characters are always stuck riding a horse. In particularly edgy stories, characters might get to ride a camel or ride in a horse-drawn carriage, but most of the time … read more »

Five Underplayed Commodities for Kingdoms to Fight Over

When building a fantasy setting, it’s important to consider the distribution of resources across the world. This is true no matter what technology level you go with, but it’s especially important in lower-tech settings, because people will have a much harder time synthesizing any resources … read more »

92 – Fantasy in Space

The Mythcreant Podcast

While there isn’t exactly a hard line that separates science fiction from fantasy, there are elements that most people will identify with one genre or the other. Elves and wizards are considered fantasy, outer space is considered scifi. So what happens when you mix them … read more »

91 – Democracy in Spec Fic

The Mythcreant Podcast

This week, the normal voting process for deciding a topic was suspended, and it was decided by tyrannical dictate that we would discuss democracy in speculative fiction. Why is there so little of it? Can it be used to tell good stories? Why are we … read more »

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