Worldbuilding
I’m writing fantasy for the first time, specifically historical fantasy, and I was wondering if I should keep the magical and mundane worlds separate like in Harry Potter, or fully integrate them like in Sorcerer to the Crown. What are the pros and cons of … read more »
Balancing plot and worldbuilding is a tricky business. You might want a world where magic is light and fun, but then want a plot about how magic is dangerous and needs to be hidden away. If that’s happened to you, then congratulations, you’re in good … read more »
Worldbuilding is central to speculative fiction, but it’s also hard. Really hard. Experts in every field still debate how things in the real world work, so you can imagine how easy it is to make mistakes in a fictional world. I see such mistakes in a … read more »
What kind of things should I think about when creating fictional economies and currencies for my world? -Shane Hey Shane, thanks for writing in. Fictional economies are something I think about a lot, even though in most stories they fade into the background. They’re like … read more »
Since I posted my instructions on creating rational magic systems years ago, I’ve gotten questions from readers on how to make their magic systems more rational. I found that in many of these cases, the asker was creating a magic system that was more like … read more »
This week, we’re discussing how technology functions, or doesn’t function, in a fantasy setting. Of course, we get into Harry Potter first, because it’s absolutely critical to know what kind of water-management system Hogwarts has. But it’s not all about the Wizarding World, we promise! … read more »
Of all the possibilities for building worlds, the same few types appear over and over again: desert worlds, grasslands, globe-encompassing seas. Despite being passed over, mountainous biomes, whether old and eroded like the Blue Ridge range or “new” and towering like the Himalayas, have a … read more »
Beyond the plot-critical elements of worldbuilding, there lies aesthetics. Aesthetic options don’t have as big an impact on the narrative, but they are still important for establishing atmosphere. Middle-earth wouldn’t be the same without primal forests and endless grasslands, and Star Wars is well known as … read more »
Every world needs animals to give the setting life. I’ll focus on creating realistic and semi-realistic creatures and aliens, but these techniques can also be used to create races, plants, and other organisms. As an ongoing example, we’ll be making a creature as we go. … read more »
A few weeks ago we talked about how space opera has held up in the face of advancing technology and a changing culture. This week we’re giving cyberpunk the same treatment. Because cyberpunk is almost always near future, it’s particularly vulnerable to the passage of … read more »