Worldbuilding

48 – Politics in Urban Fantasy

The Mythcreant Podcast

Mike, Chris, and Oren discuss politics in modern genre settings. They question how Hogwarts is funded, debate government involvement in Buffy, and wonder about the jurisdiction of S.H.I.E.L.D. Read more »

Eight Compelling Themes for Dystopian Settings

Using a theme adds depth to your story and gives your audience something to think about long after it’s over. Dystopian settings are ripe for meaningful themes because they challenge not just individual characters but humanity as a whole. While not all themes fit the … read more »

47 – Where System Meets Setting

The Mythcreant Podcast

Chris, Oren, and Jim discuss how roleplaying systems succeed or fail at implementing mechanics that match their settings. They describe why systems need mechanics that fit their setting, and spend ten solid minutes discussing a Pathfinder spell that removes your skin. Read more »

Five Reasons Zombies Could Never Defeat the Military

Our pop culture is, to put it mildly, obsessed with zombies. They’re everywhere, from our TV to our comic books to our novels to our video games. There’s at least one widely read guide for surviving the fictional zombie apocalypse. Most of these stories share … read more »

Five Ranged Weapons That Can Replace Bows

We all know the archetype of the archer: master of the longbow, precise and deadly. It’s a staple of fantasy, and we can point to Tolkien and other British authors of classic fiction as the cause of this. The English longbow has a great pedigree … read more »

Designing Aliens From an Alternate Earth

Avatar's Pandora, complete with flying blue beasties and pretty forest waterfall.

From the little green men of Mars to the rubber foreheads of Star Trek, aliens persist as a tried-and-true staple of science fiction. Though the concept of alien life isn’t unrealistic, scifi representations are almost always implausible. We’ve recently deduced that Earth-like planets should number … read more »

What Makes a Good Roleplaying Setting?

Roleplaying settings run the gamut from post-singularity transhumanism to 1920s pulp to stone age neolithic. But despite their differences, there are several underlying factors that determine how good a setting is to roleplay in. Read more »

Overcoming the Myth of Barter

Many assume that before currency existed, people would trade goods through a barter system. But in reality, we have no historic or anthropological evidence that this ever occurred. None at all, even in isolated societies that don’t have money for their internal exchanges. Read more »

Eight Natural Phenomena to Use in Your Stories

If you’ve ever stared at a blank page trying to come up with a first sentence, then you know how useful it can be to have something to jump-start your story, a kernel around which the narrative can form. That spark can be a plot hook, or it can be something just outside your door. Read more »

42 – Using Non-Humans in Stories

The Mythcreant Podcast

Chris, Mike, and Oren discuss the upsides and downsides of including non-humans in stories. They list their pet peeves with non-human races, and describe works with great or terrible depictions. Read more »

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