Worldbuilding

Five Ranged Weapons That Can Replace Bows

We all know the archetype of the archer: master of the longbow, precise and deadly. It’s a staple of fantasy, and we can point to Tolkien and other British authors of classic fiction as the cause of this. The English longbow has a great pedigree … read more »

Designing Aliens From an Alternate Earth

Avatar's Pandora, complete with flying blue beasties and pretty forest waterfall.

From the little green men of Mars to the rubber foreheads of Star Trek, aliens persist as a tried-and-true staple of science fiction. Though the concept of alien life isn’t unrealistic, scifi representations are almost always implausible. We’ve recently deduced that Earth-like planets should number … read more »

What Makes a Good Roleplaying Setting?

Roleplaying settings run the gamut from post-singularity transhumanism to 1920s pulp to stone age neolithic. But despite their differences, there are several underlying factors that determine how good a setting is to roleplay in. Read more »

Overcoming the Myth of Barter

Many assume that before currency existed, people would trade goods through a barter system. But in reality, we have no historic or anthropological evidence that this ever occurred. None at all, even in isolated societies that don’t have money for their internal exchanges. Read more »

Eight Natural Phenomena to Use in Your Stories

If you’ve ever stared at a blank page trying to come up with a first sentence, then you know how useful it can be to have something to jump-start your story, a kernel around which the narrative can form. That spark can be a plot hook, or it can be something just outside your door. Read more »

42 – Using Non-Humans in Stories

The Mythcreant Podcast

Chris, Mike, and Oren discuss the upsides and downsides of including non-humans in stories. They list their pet peeves with non-human races, and describe works with great or terrible depictions. Read more »

The Mechanics of Dystopian Settings

The skies are darkened with soot and ash, and marauding bandits are ravaging the countryside. Sound familiar? Dystopian worlds focus on failed governments and societies where things can range from bad to worse. Dystopian settings are gritty, grim, and have a heavy focus on decay … read more »

Crafting Plausible Maps

Building a map for a fantasy setting involves a lot of details – most of them fun! Art styles, fonts, and icons need to be chosen. But some mapping concerns go beyond mere aesthetics. If you’re building a sizable chunk of continent on an Earth-like … read more »

Designing Your Spaceship

Star Trek has the Enterprise. Star Wars has the Millenium Falcon. Battlestar Galactica has… Battlestar Galactica. Each of these ships fulfills a different purpose and so has a different design. If your work features an important spaceship, then this is something you have to think about. Read more »

Establishing and Transitioning Atmosphere

In previous posts in this series, I discussed setting and meeting expectations for your story’s characters and plot threads. Now I’ll be discussing one last component: what I like to call a story’s worldview. Read more »

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