Worldbuilding
Every society has different norms of behavior. Friendly greetings are expected; eating with your hands is frowned upon. Failing to follow the norms will make you stand out in negative ways, but you will probably be left alone by most people. Unless those norms are … read more »
Mike, Chris, and Oren offer tips for depicting factions in stories. They describe how competing groups manifest in real life and list their favorite factions from Star Wars, Star Trek, Hunger Games, and Game of Thrones. Then they debate which Hogwarts houses they’re in. Read more »
Sometimes technology is too good to be true. It might be so powerful that problems become trivial. Get into a jam? Just pull out that deus ex machina, it’ll clear it right up for you. Or the tech’s power level is fine, but taken to … read more »
Star Trek: The Next Generation introduced an amazing piece of technology, the replicator. These devices work by the same principle as transporters – making matter out of energy (or reorganizing existing matter into new forms, depending on which technical specs you’re reading). They were mainly … read more »
A while back, I wrote an article about the unintended consequences of various technologies from the Star Trek universe. I barely scratched the surface. A good number of the 700+ episodes (plus a bunch of movies) introduced powerful new tech without ever thinking about its … read more »
Magic systems vary from colorful bears with tummy badges to ritual blood sacrifices. Magic isn’t real, so it can be anything we want. But that doesn’t mean all magic systems work equally well for stories. Some feel cohesive; others feel random. Read more »
We see no shortage of stories where heroes and villains insist on using swords despite the existence of guns. It’s used to show how awesome they are compared to everyone else. And to paraphrase Obi-Wan, swords in all their varieties are more elegant weapons. However, … read more »
Factions add depth to organizations. They create internal conflicts that leaders must confront while facing external threats. They also highlight diversity that will make your world feel real and lived-in. Societies aren’t planets of hats, and great institutions aren’t monolithic. Read more »
Last week, I described how avid worldbuilders often sideline the stories they’re telling in favor of parading the setting around. Now I’m pointing at storytellers who treat their worlds as an afterthought. We know who they are because their stories are committing these sins. Read more »
Mike, Chris, and Oren discuss politics in modern genre settings. They question how Hogwarts is funded, debate government involvement in Buffy, and wonder about the jurisdiction of S.H.I.E.L.D. Read more »