Writing

Writing for Roleplaying Games

Worldwound Incursion Cover

One of the panels I was fortunate enough to attend at Geek Girl Con this year was “Writing for Roleplaying Games” led by Amber E. Scott. Ms. Scott is a freelance writer who has written numerous books for Paizo Publishing’s Pathfinder series, as well as … read more »

6 – A Dialogue on Dialogue

The Mythcreant Podcast

Chris, Mike and Oren discuss making dialogue sound natural but not too natural, speculate on rules for good dialogue, and rave about their favorite dialogues and monologues from TV shows. Read more »

Clichés Are Bad, Mkay?

A cliché is usually defined as “an overused phrase or expression.” How much use is overuse? 42. While this is wonderfully objective, it neither clarifies which phrases people are referring to, nor explains what’s wrong with using them often. Read more »

The Problem With Multiple Viewpoints

Many storytellers enjoy looking through the lens of more than one character. In speculative fiction, multiple viewpoint characters are often used to show different places in the world, or illustrate a conflict that is epic in scale. Unless the story involves a device that is … read more »

When to Cut That Scene

Inserting extra fluff scenes is a very common mistake for new writers. Useless scenes destroy a story’s pacing, turning a page-turner into a plodding pony. Luckily, they’re also easy to recognize; you just have to know what to look for. Read more »

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