Believability

Worldbuilding

How to Make Time Travel Logical

It’s often assumed that time travel would break the laws of logic. However, according to some philosophers, most famously the late David Lewis, this need not be the case. Scifi is full of time-travel stories that are fun, exciting, and gripping while breaking the laws … read more »

Analysis

Five Stories That Violate Their Own Conceit

No story can perfectly mirror reality, especially stories with lots of speculative elements. Sometimes, for a story to work, the audience must accept certain conceits. In X-Men, we accept that mutants are persecuted for their powers, even though in real life they’d be rock stars. In … read more »

Worldbuilding

Five Worldbuilding Mistakes Even Enthusiasts Make

The crew works on the computer in The Expanse

Most worldbuilding mistakes we see over and over again come from lazy storytellers who create worlds as an afterthought. But a few mistakes persist even in worlds built with considerable time and effort. These are mistakes of oversight: the worldbuilder just didn’t remember to think about everything … read more »

Podcast

102 – Stories of Skilled Foreshadowing

The Mythcreant Podcast

What’s this? The Mythcreants Podcast is joined by a new guest host, and he just appeared out of nowhere! This week, Wes joins Oren and Chris to discuss works with strong foreshadowing — or at least that was the plan. Our hosts manage to get … read more »

Storytelling

Three Painless Ways to Patch Plot Holes

Sewing a patch

Your test audience is up in arms about something unbelievable in your story, but you don’t want to make big changes. Maybe your entire story depends on a lie they can’t swallow, you’re in production and it’s too late for an overhaul, or your story would be … read more »

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