Characters

Analysis

Five Surprisingly Successful Characters and Why They Work

Boba Fett from Star Wars

At Mythcreants we’ve previous discussed characters who were too unlikable, too isolated, or just disappointing. Some had too much candy or too much spinach, terrible motivations, or too much candy again. But believe it or not, we occasionally run into characters that impress us. Let’s go over some characters that were … read more »

Q&A

How Do You Bring an Inexperienced Hero to a Fight?

questions and answer talk bubbles

Your article on how to bring swords to a gunfight was very interesting, and I’m dealing with a (somewhat) similar idea except that it involves characters. The plot’s picking up speed. Things are getting serious. Your protagonist is in over their head. They don’t know … read more »

Analysis

Seven More Characters With Too Much Candy

Captain Jack with a big gun.

Candy and spinach are important concepts because they describe two critical elements of character likability. Candy is anything that glorifies a character. This includes cool powers, defeating a major bad guy, being right in an argument, and anything else that makes them look cool to the … read more »

Q&A

How Do You Handle Protagonists Who Kill?

questions and answer talk bubbles

I don’t think it’s controversial to say that killing is abhorrent. But in my novelette series, particularly the latest story, there is a great deal of cultists to be killed. I don’t particularly want to dive into the protagonist’s slow mental breakdown at the horror … read more »

Q&A

What’s the Purpose of a Sidekick Like Heihei?

questions and answer talk bubbles

Thinking through hero’s journey and story archetypes (newbie here!) and was watching the recent Pixar movie Moana. My question is, what do you see as the function of or reason for a story to choose a relatively inanimate/neutral sidekick like Heihei (Moana’s chicken, that, though providing some … read more »

Analysis

Six Characters Siloed Into a Separate Story

Eleven eating waffles in the woods.

The more characters in a story, the greater burden it is under. Ideally, each character’s narrative will weave together into the throughline, but that doesn’t always happen. Instead, stories often fracture under the pressure of an oversize cast, splitting off into unrelated plots. In the most … read more »

Roleplaying

186 – RPG Villains

The Mythcreant Podcast

Making a villain for your roleplaying campaign is always tricky. You want them to be intimidating and fun to fight, so the natural instinct is to spend a lot of time fleshing them out. But what if your players don’t like that villain? Then you’ve … read more »

Storytelling

Accounting for Character Identification

Harry Potter wearing the sorting hat

Most principles of character likability work for a broad audience. But when a reader identifies with a character in your story, it can alter likability in ways that are difficult to predict. What’s more, every reader could identify with a different character, creating highly varied … read more »

Follow Us

Facebooktwittergoogle_pluspinterestrsstumblr

Get Our Email Newsletter

We'll send our best work every month.