Game Master Tips

Roleplaying

Building a World for Treasure-Seeking Campaigns

Indiana Jones staring at the idol from Raiders of the Lost Arc.

Venturing out into the unknown and digging up treasure has a long history in RPGs, stretching back to the beginning of Dungeons and Dragons itself. For decades, players have delved dungeons, defeated dragons, and been rewarded with glittering gold pieces for their trouble. While this … read more »

Roleplaying

206 – The Illusion of Death in RPGs

The Mythcreant Podcast

Players don’t just want to win. They want to win by the skin of their teeth. They want to feel like the dragon could have eaten them and they just barely got away. So how do you create that feeling without actually killing any characters? … read more »

Q&A

How Should I Handle Players With Jerk Characters?

questions and answer talk bubbles

Over the last few years, I’ve been making a gradual transition from hack-and-slash based campaigns to more story focused play, and one problem I’ve encountered is that many players don’t seem to get that their characters are allowed to grow. I’ve now had 2 specific … read more »

Podcast

195 – Sequel Campaigns

The Mythcreant Podcast

Sometimes you finish a super fun roleplaying campaign, and all you can think is that you want more. MOAR. So why not run a sequel campaign, or at least badger your GM until they do it? That’s what we’re talking about today. Listen as we … read more »

Roleplaying

Customizing a Campaign for Your Players

A woodworker shaping a chair leg.

Whenever I join an RPG campaign as a player rather than the GM, there’s one thing I want more than anything else: a story about me. Me specifically. I want to feel like my character was indispensable to the story, that no other character could … read more »

Roleplaying

Seven Common Problems in Character Creation

An old illustration of Victor Frankenstein working on his monster.

Character creation prepares players for the game. It is their first encounter with the rules and sets expectations for what is to come. Not only does character creation decide a PC’s mechanical abilities, but it’s also vital for building player excitement. If players don’t come … read more »

Roleplaying

Four Illusions Game Masters Employ

An old illustration of a magician reading a woman's mind.

In video-game design, the concept of “hidden mechanics” is well documented. It refers to all those times a game uses illusion and sleight of hand to improve player experience. Did you know most platformers give you a grace period after you’ve stepped off a ledge … read more »

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