Game Master Tips

Podcast

143- Dealing With Failure

The Mythcreant Podcast

Failure occupies a strange place in roleplaying games. On the one hand, without failure success means nothing. On the other hand, no one likes failing their rolls. Why is that? This week, we talk about what should be done when the dice don’t come through. … read more »

Podcast

136 – Game Master Burnout

The Mythcreant Podcast

Running a game is hard work, and GMs can burn out if they aren’t careful. When burnout sets in, it gets harder and harder to enjoy the game – if GMs can motivate themselves to run one at all. This week guest host Ari joins … read more »

Roleplaying

Why Player Consent and Collaboration Are Vital

A lego battle between multiple scifi characters.

Roleplaying games have their roots in wargaming, where each character was little more than a machine for killing goblins and gaining loot. It’s no surprise that many GMs still see their campaigns as a one-way street. The GM says how it’s gonna be, and the players … read more »

Roleplaying

How to Plot a Session

A classical painting of a man working on a book.

Every veteran gamemaster has their own process for planning sessions, but what about those just starting out? If you’ve never worked behind the screen, planning a session can seem daunting. Not only do you need to create fun content, but also you’ve got to contend … read more »

Podcast

130 – Describing Combat in RPGs

The Mythcreant Podcast

It’s one thing to master the rules of combat, but how should you describe it? Sarah joins us for a third time to discuss the delicate business of depicting combat in words. We talk about the disconnect between a badass description and a failed roll, … read more »

Podcast

128 – Lessons From Our First Campaigns

The Mythcreant Podcast

Everyone has to start somewhere, even GMs and even if that start is very embarrassing. This week, Sarah joins us to talk about the very first campaigns we ran, or at least the first campaigns we’ll admit to running. All of us learned important lessons … read more »

Roleplaying

Five Essential Habits for Guiding Players

Running a game is hard. A GM has to not only manage the story but also the game’s participants. GMs are asked to guide everyone to a satisfactory ending while making it look like they are hands off. To keep everyone happy and on track, GMs need to … read more »

Podcast

123 – How to GM the Environment

The Mythcreant Podcast

NPCs and monsters are one thing, but what about a game’s environment, how should a GM handle that? Should dust storms and floods be confined to flavor, or should they inflict serious penalties. What about hunger and thirst? Join us this week for a discussion … read more »

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