Game Master Tips

Roleplaying

How to Keep Your Horror Campaign Scary

Running a horror campaign is one of the most challenging undertakings a GM can attempt. Populating your game with ghosts and monsters is easy, but making your players care is hard. In other mediums, horror depends on control that GMs simply do not have. Filmmakers … read more »

Roleplaying

Creating a Dynamic Campaign World

When running a large campaign, you want to have a setting that players will care about. Your setting should feel like pieces of living history, not a series of location backdrops and tropes. This means you need to create a dynamic and nuanced world, instead of locations in a … read more »

Roleplaying

Tailoring a Campaign for Your Gaming Group

You have your gaming group assembled, your basic materials at hand, and you’re ready to start gaming. As a GM and a storyteller, you might feel like jumping straight into the plot lines that will define your campaign, but it’s best to ease into that. … read more »

Roleplaying

Four Reasons to Start Your Campaign Right Now

Gamemastering a roleplaying campaign is hard. Also, the sky is blue, and two plus two equals four. Because running a game is so difficult, there’s a natural tendency to delay getting one started. There’s always a schedule conflict or just a bit more to plan, but … read more »

Roleplaying

Preparing for Success With Your Next Major Campaign

Creating a large, year-long campaign is an ambitious project to undertake. When done well, the payoff is spectacular, and everyone involved will talk about it for years. However, it definitely requires a lot of planning. If you’re not careful, you can spend more time planning your masterpiece than playing it! But … read more »

Roleplaying

Three Tips for Beating Your Players

The Foot of God from Monty Python's Flying Circus

Gaming is about winning, and roleplaying is no exception. Some gamers will argue that roleplaying is a cooperative endeavor, and GMs shouldn’t be trying to “beat” their players. You know what I think? I think those gamers are players, and probably not very good ones. … read more »

Roleplaying

How to Construct a One-Shot Adventure

Many GMs are familiar with the struggle of writing a one-shot adventure. Unlike a long running campaign, you will not have multiple sessions to develop elements that make successful roleplaying adventures: immersive settings, meaningful characters, and strong player motivations. To get your players invested in … read more »

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