Game Master Tips

Podcast

16 – Running Post-Apocalyptic Campaigns

The Mythcreant Podcast

Oren, Mike, and Chris discuss how to do post-apocalyptic roleplaying games, how not to do them, and how really not to do them. They talk about cultural influences on post-apocalyptic settings, player expectations, and how game masters should prepare for running this kind of campaign. Read more »

Storytelling

Balancing Character Agency

In the reflection of a black man's sunglasses, a man reaches for the red pill in one hand instead of the blue pill in the other.

It’s pointless to debate whether plot or characters are more important. They are both essential, and they work together to create the story. Unfortunately, they don’t always work well together. More than a few storytellers have planned their plot to the end, only realizing once … read more »

Roleplaying

Creating a Party Leader

The party leader is the Captain Kirk, Malcom Reynolds, or Gandalf (maybe Aragorn, depending on when you are in the wizard resurrection cycle) of your group. They are at least nominally in charge and the one who provides direction. They often end up making decisions … read more »

Podcast

9 – Roleplaying Imitating Film Imitating Roleplaying

The Mythcreant Podcast

Oren, Mike and Chris discuss the difficulty in recreating popular storytelling tropes like main characters, mentors, and prophecies in roleplaying. They highlight TV shows with tropes that make them feel like tabletop campaigns, and swap stories about how resourceful and willful players can be. Read more »

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