Game Mechanics

Roleplaying

Unearthed Arcana Review: Onomancer Wizard

A wizard surrounded by pages of paper blowing in the wind.

Wizards have been one of the most powerful classes in D&D for many editions, if not the most powerful. They have an extensive spell list and the ability to learn new spells from other wizards or scrolls found while adventuring. Adding on to this powerful … read more »

Roleplaying

Unearthed Arcana Review: Revived Rogue

I’m of two minds about rogues. On the one hand, they’re a good class with a powerful combat kit and skill bonuses unmatched by any other class. On the other hand, I find them to be an incredibly boring class with little to no decision-making … read more »

Roleplaying

Unearthed Arcana Review: Oath of Heroism Paladin

A paladin in armor with a glowing sword.

Paladins are the cleric’s punchier cousin. I remember playing a paladin in my first 5E campaign, back when I thought Charger was a good feat.* At the time, our entire playgroup was convinced that the paladin’s notable Smite ability was incredibly overpowered. While our understanding … read more »

Roleplaying

Unearthed Arcana Review: Rune Knight Fighter

An armored soldier with magical runes.

Fighters have been a part of D&D since the very beginning. They embody the archetypal warrior wielding every kind of weapon one could imagine to properly bop monsters on the head. The 5th Edition fighter, while not being a top-tier class, sits comfortably in the … read more »

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