Game Mechanics
Roleplaying
Multiclassing is by far my favorite mechanic in 5th Edition Dungeons and Dragons. I love the weird and powerful combinations it unlocks and how it allows me to demonstrate an amount of creativity monoclassing simply can’t match. However, just because there are a ton of … read more »
Roleplaying
Last time, we looked at the Path of the Beast, and now let’s look at the second of the barbarian subclasses found in Tasha’s Cauldron of Everything: Path of Wild Magic. As the name suggests, this barbarian shares some design space with the Wild Magic … read more »
Roleplaying
As much as I love 5th Edition Dungeons and Dragons, it’s not the most balanced of games. Some mechanics are numerically stronger than others. This doesn’t just hold true for items and spells, but for entire classes as well. I’ve written a lot here on … read more »
Roleplaying
The bard has managed to grow beyond the subpar abilities of previous editions to become one of the best classes in Dungeons and Dragons 5th Edition. It is a full caster class boasting a robust spell list and has the ability to steal a total … read more »
Roleplaying
Wizards have been one of the most powerful classes in D&D for many editions, if not the most powerful. They have an extensive spell list and the ability to learn new spells from other wizards or scrolls found while adventuring. Adding on to this powerful … read more »
Roleplaying
Warlocks occupy a very weird space in 5E’s design. Their early levels, particularly that of the Hexblade subclass, are so powerful that they show up in many high-powered builds in the form of one-to-three level multiclass dips. Beyond that, however, the class’s power is consistently … read more »
Roleplaying
Sorcerers have come a long way since the release of 5E. From living under the wizard’s shadow to being a spellcasting powerhouse in their own right, I’m glad to have another viable arcane caster when creating a character. Unfortunately, this is not due to general … read more »
Roleplaying
I’m of two minds about rogues. On the one hand, they’re a good class with a powerful combat kit and skill bonuses unmatched by any other class. On the other hand, I find them to be an incredibly boring class with little to no decision-making … read more »
Roleplaying
From the high point that was the paladin, we now look at ranger, the bottom of the proverbial class barrel. Rangers are a tour de force on how not to make a half-caster class. Their martial features, outside of the very early levels, fall far … read more »
Roleplaying
Paladins are the cleric’s punchier cousin. I remember playing a paladin in my first 5E campaign, back when I thought Charger was a good feat.* At the time, our entire playgroup was convinced that the paladin’s notable Smite ability was incredibly overpowered. While our understanding … read more »