Magic

Worldbuilding

Creating a Magic System for Superpowers

Anime showing man with creepy mask

Since I posted my instructions on creating rational magic systems years ago, I’ve gotten questions from readers on how to make their magic systems more rational. I found that in many of these cases, the asker was creating a magic system that was more like … read more »

Podcast

159 – Magic Items

The Mythcreant Podcast

Golden rings with writing that appears in the flame, bags that are bigger on the inside, and glowy screwdrivers that supposedly work on sound waves. This week, we’re talking about magic items. Specifically, magic items that aren’t weapons or armor. Mostly. We discuss what role … read more »

Podcast

157 – Magic Classifications

The Mythcreant Podcast

Where does Evocation end and Abjuration begin? Should a fireball require Prime magic? What even are Charms? This week we’re talking about how different settings classify magic, from novels to RPGs to video games. We discuss the purpose behind dividing magic … Read more »

Worldbuilding

How to Create an Eclectic Magic System

A magic system is rational if it follows a consistent set of metaphysical laws. This consistency prevents plot holes, reduces the need for foreshadowing, and makes magic feel less contrived. Unfortunately, some magic systems are easier to rationalize than others. Read more »

Podcast

73 – Limits on Magic

The Mythcreant Podcast

While it might be fun to imagine a world where magic has no limits, it won’t work for your story. Without some sort of limit, magic will destroy all conflict and make a mockery of your setting. This week, we discuss how best to put … read more »

Analysis

Five Superpowers That Will Break Your Story

Costume-clad or not, many speculative fiction characters have a superpower of some kind. Maybe they can levitate, shoot lightning out of their hands, or read long blog posts in a single glance. Whenever you give your character an ability that people in real life don’t … read more »

Podcast

59 – Should You Base Your Setting on History?

The Mythcreant Podcast

Chris, Mike, and Oren discuss the ups and downs of using history in worldbuilding. They question whether historical realism is a worthwhile goal, cover the pitfalls of using the history of other cultures, and critique settings derived from real places and events. But mostly, they … read more »

Worldbuilding

Six Consequences of High Magic

Some fantasy settings, like anything written by Brandon Sanderson, impose strict limits on what magic can do. Others – like The Wheel of Time,* The Malazan Book of the Fallen, and just about any D&D setting – do not. In these worlds, magic is both … read more »

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