Roleplaying Systems


129 – Tracking Turns in RPGs

The Mythcreant Podcast

How do you know when someone gets to do something? Should there be complex systems for tracking whose turn it is, or should the GM just decide? What about combat? Once the dice start rolling, what’s the best way to give everyone a fair chance to … read more »


109 – Getting Into Character

The Mythcreant Podcast

Roll some dice, because it’s time to talk about roleplaying games – specifically, how to get into character at the table. Kristin is back to share her wisdom, which is a good thing, too, because Chris needs help dealing with Oren’s pro-GM propaganda. We talk … read more »


Blue Rose Is a Neat Setting With a Boring System

A queen on the cover of Blue Rose.

Blue Rose is a roleplaying game in the romantic-fantasy genre. What is romantic fantasy you ask? Blue Rose describes it as fantasy with a more optimistic and open-minded outlook than traditional high fantasy or sword and sorcery.* Relationships are very important in this subgenre, though … read more »


103 – Cosmic Horror in Roleplaying Games

The Mythcreant Podcast

Roll for spookiness, for this week Wes returns to discuss cosmic horror in roleplaying games. There is of course much ribbing on the old standby Call of Cthulhu, but Wes is also kind enough to introduce a number of other games for your eldritch delight. … read more »

Follow Us


Get Our Email Newsletter

We'll send our best work every month.