Roleplaying Systems

Roleplaying

Learning From Successful Combat Systems

Three figures fighting a duel in Victorian London.

In this series’ first entry, I looked at how RPG combat can serve the story. Next, I talked about why the vast majority of RPG combat doesn’t. In this final entry, we’ll consider how RPG combat can do better. For our purposes, “combat” refers to any … read more »

Roleplaying

Why RPG Combat Is Broken

A painting of Viking Age warriors engaged in battle.

Gather round, all ye game masters, designers, and RPG enthusiasts: it is time for part two of this series on extended conflict-resolution rules in roleplaying games. We refer to these rules as “combat” for brevity’s sake, even though they often include rules for car chases, … read more »

Roleplaying

Scum and Villainy Shines Despite Flaws

Cover art from Scum and Villainy showing two ships flying through a warp gate.

The best part of being an RPG reviewer is that I have a constant excuse to research the cutting edge of roleplaying design, and today that research leads me to Scum and Villainy. Published by Off Guard Games and Evil Hat Productions, this space opera … read more »

Roleplaying

FAITH Is a Deep but Difficult Game

Art from the FAITH RPG, showing several characters fighting on a hover vehicle.

FAITH* is a space-opera roleplaying game from the folks over at Burning Games. It uses cards instead of dice, but that’s not all. It’s got interstellar adventure. It’s got outlandishly cool technology. It’s got lasers and spaceships and aliens, oh my! These days, it’s easy … read more »

Podcast

153 – Character Classes

The Mythcreant Podcast

Classes have been in roleplaying games for as long as there have been roleplaying games. But why? What benefits do classes provide, and are they worth it? Ari returns for a third episode to discuss how classes work, what they bring to a game, which … read more »

Roleplaying

Star Trek Adventures Is Clunky and Uninspired

Star Trek is a difficult setting to roleplay in. The canon is labyrinthine and confusing, with material drawn from hundreds of episodes, many of which contradict each other. The aesthetics vary widely depending on the time period and the series, making it hard to imagine they exist in the same universe. … read more »

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