Technology

Worldbuilding

How to Make Time Travel Logical

It’s often assumed that time travel would break the laws of logic. However, according to some philosophers, most famously the late David Lewis, this need not be the case. Scifi is full of time-travel stories that are fun, exciting, and gripping while breaking the laws … read more »

Podcast

170 – Technology in Fantasy

The Mythcreant Podcast

This week, we’re discussing how technology functions, or doesn’t function, in a fantasy setting. Of course, we get into Harry Potter first, because it’s absolutely critical to know what kind of water-management system Hogwarts has. But it’s not all about the Wizarding World, we promise! … read more »

Podcast

160 – Cyberpunk Vs Technology

The Mythcreant Podcast

A few weeks ago we talked about how space opera has held up in the face of advancing technology and a changing culture. This week we’re giving cyberpunk the same treatment. Because cyberpunk is almost always near future, it’s particularly vulnerable to the passage of … read more »

Worldbuilding

Five Worldbuilding Mistakes Even Enthusiasts Make

The crew works on the computer in The Expanse

Most worldbuilding mistakes we see over and over again come from lazy storytellers who create worlds as an afterthought. But a few mistakes persist even in worlds built with considerable time and effort. These are mistakes of oversight: the worldbuilder just didn’t remember to think about everything … read more »

Podcast

95 – Good Elements From Terrible Stories

The Mythcreant Podcast

Do even the worst train wrecks have something good to take from them? We will find out as Chris, Oren, and returning guest Graham sort through a long list of awful stories looking for the slightest gems. Sometimes it’s a character that’s better than the … read more »

Worldbuilding

Six Ways Flight Changes a Fantasy Setting

A man with a huge lantern riding atop a magic carpet.

While fantasy settings are usually far less technologically advanced than the real world, flight is still a common feature of the genre. No one bats an eye at wizards casting levitation spells, dragon riders soaring overhead, or powerful airships launching skyward. But authors rarely examine the … read more »

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