Technology

Worldbuilding

Five Worldbuilding Mistakes Even Enthusiasts Make

The crew works on the computer in The Expanse

Most worldbuilding mistakes we see over and over again come from lazy storytellers who create worlds as an afterthought. But a few mistakes persist even in worlds built with considerable time and effort. These are mistakes of oversight: the worldbuilder just didn’t remember to think about everything … read more »

Podcast

95 – Good Elements From Terrible Stories

The Mythcreant Podcast

Do even the worst train wrecks have something good to take from them? We will find out as Chris, Oren, and returning guest Graham sort through a long list of awful stories looking for the slightest gems. Sometimes it’s a character that’s better than the … read more »

Worldbuilding

Six Ways Flight Changes a Fantasy Setting

A man with a huge lantern riding atop a magic carpet.

While fantasy settings are usually far less technologically advanced than the real world, flight is still a common feature of the genre. No one bats an eye at wizards casting levitation spells, dragon riders soaring overhead, or powerful airships launching skyward. But authors rarely examine the … read more »

Analysis

Five Illogical Design Choices in Spaceships

Most science fiction authors do not have the credentials to actually design a spaceship. Even authors of hard scifi have to handwave a few things that our current technology has no answer for. Instead of striving pointlessly for exact realism, we usually design our ships … read more »

Worldbuilding

Five Uses of Real Science in The Expanse

If you’re not already familiar with it, The Expanse is a science fiction series by James S. A. Corey,* with an upcoming television adaptation on Syfy. It’s a sprawling, epic story of political intrigue in space, with five books already out and more on the … read more »

Podcast

59 – Should You Base Your Setting on History?

The Mythcreant Podcast

Chris, Mike, and Oren discuss the ups and downs of using history in worldbuilding. They question whether historical realism is a worthwhile goal, cover the pitfalls of using the history of other cultures, and critique settings derived from real places and events. But mostly, they … read more »

Worldbuilding

Implications of Replicator Technology

Star Trek: The Next Generation introduced an amazing piece of technology, the replicator. These devices work by the same principle as transporters – making matter out of energy (or reorganizing existing matter into new forms, depending on which technical specs you’re reading). They were mainly … read more »

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