Technology

Analysis

Five Illogical Design Choices in Spaceships

Most science fiction authors do not have the credentials to actually design a spaceship. Even authors of hard scifi have to handwave a few things that our current technology has no answer for. Instead of striving pointlessly for exact realism, we usually design our ships … read more »

Worldbuilding

Five Uses of Real Science in The Expanse

If you’re not already familiar with it, The Expanse is a science fiction series by James S. A. Corey,* with an upcoming television adaptation on Syfy. It’s a sprawling, epic story of political intrigue in space, with five books already out and more on the … read more »

Podcast

59 – Should You Base Your Setting on History?

The Mythcreant Podcast

Chris, Mike, and Oren discuss the ups and downs of using history in worldbuilding. They question whether historical realism is a worthwhile goal, cover the pitfalls of using the history of other cultures, and critique settings derived from real places and events. But mostly, they … read more »

Worldbuilding

Implications of Replicator Technology

Star Trek: The Next Generation introduced an amazing piece of technology, the replicator. These devices work by the same principle as transporters – making matter out of energy (or reorganizing existing matter into new forms, depending on which technical specs you’re reading). They were mainly … read more »

Worldbuilding

Four Ways to Bring Swords to a Gunfight

We see no shortage of stories where heroes and villains insist on using swords despite the existence of guns. It’s used to show how awesome they are compared to everyone else. And to paraphrase Obi-Wan, swords in all their varieties are more elegant weapons. However, … read more »

Worldbuilding

The Seven Worldbuilding Sins of Storytellers

Planet colliding with moon

Last week, I described how avid worldbuilders often sideline the stories they’re telling in favor of parading the setting around. Now I’m pointing at storytellers who treat their worlds as an afterthought. We know who they are because their stories are committing these sins. Read more »

Worldbuilding

Designing Your Spaceship

Star Trek has the Enterprise. Star Wars has the Millenium Falcon. Battlestar Galactica has… Battlestar Galactica. Each of these ships fulfills a different purpose and so has a different design. If your work features an important spaceship, then this is something you have to think about. Read more »

Worldbuilding

Looking Under Your World’s Skin

Last month, we covered how the ground below a constructed world can behave. From the gradual shaping of continents to the rapid devastation unleashed by volcanoes and ice dams, geological processes define and destroy civilizations. Now that we’ve seen your world move, it’s time to see … read more »

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