Storytelling

Five Unrealistic Character Traits

Storytellers want to have their cake and eat it too, even if the cake is absolute perfection, and the eating is relatable flaws. The inevitable result of trying to have it both ways is a character that defies human nature. These characters have traits that … read more »

Inspiration

Six Stunning Fantasy Settings from Casual Games

Casual games have a secret. Many feel more like the adventure and roleplaying games of the eighties and nineties than Bejewelled. Not only that, but these days they have far more artistic details than their pixelated ancestors. These games are a trove of inspiration (and … read more »

Worldbuilding

Five Ways to Share Your World With Others

When worldbuilding is your favorite creative outlet, it can be difficult to find a forum for sharing. A world is not usually a stand alone product. Don’t fear, though, there are ways to let others enjoy your world and not feel all those hours of creative endeavor were for naught. Read more »

Writing

The Keys to a Great Opening Scene

The beginning of your story can do many things, but one is more important than any other: capturing the reader’s interest. If they don’t keep reading, any other purpose – setting the tone, hinting at central themes, or whatever else – becomes pointless. As a … read more »

Podcast

8 – What’s in a Genre?

The Mythcreant Podcast

Oren, Mike and Chris philosophize on the origins and meaning of science fiction, fantasy, horror, and other speculative fiction genres. They discuss stories that cross genres, and sow confusion about the definition of “punk” and “orthogonal.” Read more »

Roleplaying

Making Interesting NPCs on the Fly

Your players will spend a great deal of time interacting with the non-player characters. The unpredictable nature of running an adventure means that you will be improvising NPCs as often as not. Fortunately, making them up on the spot becomes easy with practice. Read more »

Storytelling

The Six Traits of Strong Characters

What if you make up 20 pages of backstory, and your character still doesn’t feel “strong”? How can you even tell? I’m going to turn the subjective quality of “strength” into clear benchmarks by detailing six traits that strong characters have in common. Read more »

Roleplaying

Structured vs Free Form Character Creation

When designers sit down to create the character generation section of a roleplaying game, they must decide where on the scale of structured to free form they want to fall. The question is a difficult one with no obvious answer. At one extreme are systems … read more »

Follow Us

Facebooktwitterpinterestrsstumblr

Get Our Email Newsletter

We'll send our best work every month.