Podcast

301 – Theming Your World… Again

The Mythcreant Podcast

Water, earth, fire, Amelia Earhart. Wait, what? One of those things is not like the others. This is what happens when you don’t theme your world. What does theming your world mean? I’m glad you asked, because this week we have a podcast all about … read more »

Writing

Lessons From the Tense Writing of Winter World

Someone trudging through the snow in front of a cityscape, over the words A.G. Riddle, The International Bestseller

I was hoodwinked by the marketing of Winter World. It says “International Bestseller” on the cover, and without thinking about it too hard, I assumed that meant this book was a bestseller. Only later did I realize it’s probably referring to the author, A. G. … read more »

Q&A

How Do I Keep Torture Out of My Campaign?

questions and answer talk bubbles

To the Mythcreant it may concern, I’ve been running a D&D game for about 6 months now (several of those months have been online for obvious reasons) and it has mostly gone well. Recently, at a critical plot moment the players captured an NPC that … read more »

Podcast

300 – Crafting Satisfying Resolutions

The Mythcreant Podcast

First there’s a problem, then there’s a turning point, and then… darn it, what comes after the turning point? If everything’s working properly, that’s when it’s time for the resolution, but this is trickier than some writers think. You have to show things resolving, not … read more »

Writing

Breaking Your Prose in the Right Places

A quill pen with a green feather rests on an inkwell on top of an open book.

We don’t write endless text without pause. At every level, from an entire book to each individual sentence, we break our prose into chunks. Some places in a story require a break, and in other places, breaking is optional. By placing these subjective breaks, we … read more »

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