Podcast

198 – Symbols, How Do They Work?

The Mythcreant Podcast

Hmm, this character is holding an apple; is it a symbol for original sin or health and learning? What about this marlin being eaten by sharks? Does it symbolize corporate bosses extracting value from the working man, or does it represent unfair taxation demolishing a … read more »

Storytelling

Five Concepts for Becoming a Better Storyteller

Stacked coins on a wooden surface

Improving your work is a process fraught with conflicting feedback and emotional resistance. However, understanding some important principles can help you put the problems you encounter into perspective. Here’s five concepts that are useful for accepting feedback and making your stories better. Read more »

Podcast

197 – Supernatural High School Drama

The Mythcreant Podcast

Pay attention, everyone! Class is now in session, and I hope you have done your homework as well as found a date for prom. That’s right, this week we’re talking about high school, but specifically supernatural stories that take place in high school. We’ll discuss … read more »

Worldbuilding

Should Your Sapient Aliens Be Bipedal?

Spock examining the horta from TOS' The Devil in the Dark.

Fictional animals come in all shapes and sizes, as it should be when the only limiting factor on biodiversity is the imagination of the artist. So why is it that, out of all possible forms, sapient creatures are overwhelmingly depicted as bipedal with an upright … read more »

Podcast: Roleplaying Session

Scum & Villainy, Session Part 2

Our epic adventure in Scum and Villainy concludes! The Shrike’s crew have located their target, but how can they get to it? The warp-worm is surrounded by guards, and a Hegemony dreadnought watches the skies. If that weren’t enough, our heroes have competition from an … read more »

Q&A

How Should I Handle Players With Jerk Characters?

questions and answer talk bubbles

Over the last few years, I’ve been making a gradual transition from hack-and-slash based campaigns to more story focused play, and one problem I’ve encountered is that many players don’t seem to get that their characters are allowed to grow. I’ve now had 2 specific … read more »

Podcast

196 – Dramatic Irony

The Mythcreant Podcast

Take note, listener: at the end of this podcast, Oren will ask Chris what her favorite example of dramatic irony is, and she will have no answer. It will be very embarrassing for Oren, and everyone will have a good laugh. There, now you’ll get … read more »

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