Roleplaying

Five Rule Changes That Made Games Worse

Lord Cthulhu standing over the ocean.

We want to be excited when our favorite roleplaying system releases a new edition. The designers have been hard at work, we hope, fixing problems and adding new functionality. But that’s not always what we get. Sometimes, we open a shiny new book and find … read more »

Storytelling

The One Big Thing That Most Manuscripts Lack

I’ll admit it: my title is pretty sensationalist. But I can’t bring enough attention to this issue. When we’re hired to do content editing, 95% of the manuscripts we look at need significant work in this area. Before we look at their work, most writers have … read more »

Podcast

159 – Magic Items

The Mythcreant Podcast

Golden rings with writing that appears in the flame, bags that are bigger on the inside, and glowy screwdrivers that supposedly work on sound waves. This week, we’re talking about magic items. Specifically, magic items that aren’t weapons or armor. Mostly. We discuss what role … read more »

Analysis

Six Stories With Contrived Conflict

Conflict is the engine that moves the plot and lights up characters. But what happens when a storyteller forces conflict into places where it doesn’t make sense? That’s when you get contrived conflict, and it’s usually followed by audiences asking things like “Why are they fighting?” and … read more »

Stories

Dragon’s Hoard

An armored knight stands before a roaring dragon, surrounded by flame.

I wake to pain. They came upon me as I slept, the invaders who climb out of their stinking cities to pillage what is most precious. My blood runs hot, and I roar. Three intruders, with swords and staves in hand, are after my treasure, the glow of my life. Read more »

Podcast

158 – Candy and Spinach

The Mythcreant Podcast

In the ancient days of 2013, Chris coined the terms “candy” and “spinach” to describe the way characters need to be cool but also have problems. This week, in the far future of 2018, we take another look. How much candy should a character have? … read more »

Worldbuilding

Six Tips to Make Your Fantasy Setting More Immersive

Fantasy can transport us to beautiful worlds where ancient gods walk the land and magic flows through the air. Or it can transport us to grim and gritty worlds where basic survival is a struggle and everything is covered in mud. Either way, a fantasy world should sweep the audience away, making … read more »

Writing

Using Poetic Devices

Rose and rose petals on a book next to a brush with red paint

If you want your words to sound captivating, borrow tricks from a poet. Most fiction writers are familiar with literary devices like metaphor and personification, but it’s less common for storytellers to focus on auditory effects. Working with sound and rhythm can help you convey … read more »

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