Meta

Best of 2018

We’ve had a great year at Mythcreants. We celebrated our fifth year online, started posting Q&As on the site, passed our 200th episode of the podcast, and released a new game! It can be hard to keep up with all the content we produce in … read more »

Worldbuilding

Seven Things Writers Get Wrong About Language

Bridge crew of Star Trek: The Next Generation

If you’re a writer of fantasy and scifi, language is literally indispensable. And because it’s something we use every day, many authors think they can change it up without doing any research. I’m all for experimentation, but knowing the essentials of how language works can … read more »

Q&A

Can I Craft a Setting Without Bigotry?

questions and answer talk bubbles

First off, I love this whole website with my whole heart. Second, my question is: Is it possible to write a story/craft a fictional world where bigotry and discrimination is completely nonexistent? I think in terms of racism, sexism, heterosexism, etc. it is entirely possible … read more »

Podcast

202 – Omniscient Narration

The Mythcreant Podcast

It can be challenging to tell readers everything they need to know through a character’s point of view, so why not ditch that confinement and use a narrator who knows everything? That’s called omniscient narration, and it’s what we’re talking about today. Joined by returning … read more »

Storytelling

Five Essentials for an Opening Scene

Liz 10 defending a young child from The Beast Below.

The opening scene is one of the most crucial in your novel. It has to engage readers while introducing the most important aspects of the story. I know that’s a lot, so let’s go over the five big things you need for a good opening … read more »

Podcast

201 – Political Movements

The Mythcreant Podcast

A revolution without podcasts is a revolution not worth having, at least that’s what we think here at Mythcreants. Other people feel differently, and they might form their own political movement with a no-podcasting agenda. Fortunately, we’ve invited Kathy Ferguson back one more time to … read more »

Roleplaying

Learning From Successful Combat Systems

Three figures fighting a duel in Victorian London.

In this series’ first entry, I looked at how RPG combat can serve the story. Next, I talked about why the vast majority of RPG combat doesn’t. In this final entry, we’ll consider how RPG combat can do better. For our purposes, “combat” refers to any … read more »

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