Roleplaying

Why Player Consent and Collaboration Are Vital

A lego battle between multiple scifi characters.

Roleplaying games have their roots in wargaming, where each character was little more than a machine for killing goblins and gaining loot. It’s no surprise that many GMs still see their campaigns as a one-way street. The GM says how it’s gonna be, and the players … read more »

Commentary

A Storyteller’s Guide to Criticism

A book with pages torn out.

Criticism is the low point of many storytelling careers. It crushes our dreams and makes us feel like our darling creations have been torn apart. But no matter how much we dislike criticism, we need it more. How can we benefit from something that cuts us so deep? Read more »

Podcast

132 – Our Favorite Environments

The Mythcreant Podcast

Speculative fiction presents authors with a truly dazzling array of environments for their settings. This week, we talk about some of those wonderlands and what value they add to the story. From the spooky forests of New England to the cratered surface of the moon, we … read more »

Commentary

Six Signs Your Story Is Queerphobic

We’ve talked about racism and sexism before, but bigotry against non-straight folk is just as important. Most storytellers know not to use blatant stereotypes these days, and yet queerphobia persists. To prevent these toxic messages from creeping into our work, we have to search for … read more »

Writing

Five Essentials of Omniscient Narration

What do Discworld, Alice in Wonderland, Hitchhiker’s Guide to the Galaxy, and Lord of the Rings have in common? If you guessed “omniscient narration,” then you’re right, but you also cheated by reading my title. No matter – I will still share the secrets of this powerful but challenging … read more »

Podcast

131 – Throughlines

The Mythcreant Podcast

A throughline is the story’s core, the problem that opens in the beginning and concludes in the climax. Throughlines are essential for compelling stories, but many authors still struggle with them, so that’s what we’re talking about this week. We discuss why stories should open … read more »

Roleplaying

How to Plot a Session

A classical painting of a man working on a book.

Every veteran gamemaster has their own process for planning sessions, but what about those just starting out? If you’ve never worked behind the screen, planning a session can seem daunting. Not only do you need to create fun content, but also you’ve got to contend … read more »

Storytelling

Crafting a Redemption Arc for Your Villain

Character change brings a lot to our stories, but the more dramatic the change, the harder it is to craft. That’s why arcs that transition characters between good and evil are some of the most difficult but also the most rewarding. Previously, I’ve covered arcs … read more »

Podcast

130 – Describing Combat in RPGs

The Mythcreant Podcast

It’s one thing to master the rules of combat, but how should you describe it? Sarah joins us for a third time to discuss the delicate business of depicting combat in words. We talk about the disconnect between a badass description and a failed roll, … read more »

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