Analysis

49 – Depictions of Nature

The Mythcreant Podcast

Chris, Oren, and Mike discuss the way wildlife is portrayed in speculative fiction. Since they are never happy, they complain about both vilification and glorification of nature. Oren becomes scared of polar bears, Chris asks for happy swamps, and Mike wears out his welcome with … read more »

Writing

Ten Quick Style 101 Exercises

medieval writing on parchment

Different stories call for different language. You might write a romance with long flourishing sentences and a gritty noir with abrupt phrasing. Genre settings need language that blends in, or the phrasing will call attention to itself and away from the story. If you always … read more »

Worldbuilding

Creating Factions in Three Steps

Factions add depth to organizations. They create internal conflicts that leaders must confront while facing external threats. They also highlight diversity that will make your world feel real and lived-in. Societies aren’t planets of hats, and great institutions aren’t monolithic. Read more »

Roleplaying

Seven Roleplaying Monsters You Need to Use

The monster is a cornerstone of most roleplaying games. Poignant moments of intercharacter drama are great, but sometimes it all comes down to how cool the monsters are. We’re all familiar with infamous classics like the Rust Monster, but what if we dig a little deeper? Read more »

Worldbuilding

The Seven Worldbuilding Sins of Storytellers

Planet colliding with moon

Last week, I described how avid worldbuilders often sideline the stories they’re telling in favor of parading the setting around. Now I’m pointing at storytellers who treat their worlds as an afterthought. We know who they are because their stories are committing these sins. Read more »

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