Podcast

45 – Crafting a Climax

The Mythcreant Podcast

Chris, Mike, and Oren discuss what goes into a strong climax. They describe examples that are masterful or weak, list common problems, and offer tips for making climaxes stronger. Read more »

Worldbuilding

Overcoming the Myth of Barter

Many assume that before currency existed, people would trade goods through a barter system. But in reality, we have no historic or anthropological evidence that this ever occurred. None at all, even in isolated societies that don’t have money for their internal exchanges. Read more »

Writing

Labeling Your Dialogue

Argument at the Council of Elrond

Writers use labels, known as dialogue tags, to tell their readers which character is speaking. Many writers think dialogue tags are part of their story’s narration. That’s a mistake. Tags aren’t narration; they’re a technical necessity like punctuation, font, and quotes. We don’t want readers … read more »

Worldbuilding

Eight Natural Phenomena to Use in Your Stories

If you’ve ever stared at a blank page trying to come up with a first sentence, then you know how useful it can be to have something to jump-start your story, a kernel around which the narrative can form. That spark can be a plot hook, or it can be something just outside your door. Read more »

Analysis

Four Popular Shows That Strived for Gender Equality

Telling an egalitarian story means fighting back against a lifetime of cultural programming, not to mention systematic bias in production, publishing, and marketing. So even when we try to make our stories just, problems we haven’t noticed can sneak their way in. Graded on a … read more »

Storytelling

44 – Good and Bad Exposition

The Mythcreant Podcast

As you know, this will be a podcast about exposition which, as you also know, is a method for relaying information to the audience. It’s one of those techniques that’s easy to miss when it works, so we have to look extra close! Read more »

Roleplaying

Using Play Aids in Roleplaying Games

A good GM can run their game with nothing beyond dice, notes,* and their dulcet voice, but what if you want to add something extra? If you’ve already got a solid foundation in the basics of plotting, NPC characterization, and encounter balancing, then it might … read more »

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