Roleplaying

Use Visuals to Creep Out Your Players

Most seasoned game masters will agree that visual aids are a great way to immerse your players in your campaign world. A printout of the Lightning Rail, or a diagram showing, to scale, a Sky Squid alongside the player’s starship are just a couple of ways … read more »

Storytelling

Five Characters That Are Too Powerful

Creating a spec fic character isn’t always like creating characters in other genres. One of the unique challenges we face is preventing our characters from becoming too powerful – and dealing with them when they do. But what exactly is too powerful? Read more »

Worldbuilding

Should You Put a Ring on It?

Are you making a fantastic world, or an alternate Earth? Do you like it? In the words of a wise woman: you should put a ring on it. Well, maybe. As anyone with a non-single marital status can attest, rings have consequences. Read more »

Roleplaying

Failures That Hurt a Game

No matter how many bonuses a character possesses, the dice will eventually turn against them. They will fail an important roll at a critical moment. This can be a good thing, because success means nothing without the possibility of failure. Unfortunately, it can also be … read more »

Storytelling

Creeping Out Your Audience

In film, it’s easy startle your audience. Giving an audience the creeps…well, that takes a little more work. What if, as a storyteller, you want to create an atmosphere that will creep out your audience- how do you make it happen without sights and sounds in your toolbox? Read more »

Storytelling

The Problem With Multiple Viewpoints

Many storytellers enjoy looking through the lens of more than one character. In speculative fiction, multiple viewpoint characters are often used to show different places in the world, or illustrate a conflict that is epic in scale. Unless the story involves a device that is … read more »

Worldbuilding

3 – Adventures in Worldbuilding

The Mythcreant Podcast

The Mythcreant Podcast dabbles into the depths of worldbuilding. Dash discusses how she starts the process for new stories, and Mike puts some of his military history knowledge to work in spec fic. Plus examples from Star Trek and Discworld, laser catapults, and other short topics. Read more »

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