Storytelling

Anatomy of a Fable

It’s easy to think of “fable” as just another name for “fairytale.” It doesn’t help that there’s a series of comics called Fables that star fairytale characters, or a video game series called Fable that is generic fantasy. Like fairytales, fables started as an oral … read more »

Roleplaying

16 – Running Post-Apocalyptic Campaigns

The Mythcreant Podcast

Oren, Mike, and Chris discuss how to do post-apocalyptic roleplaying games, how not to do them, and how really not to do them. They talk about cultural influences on post-apocalyptic settings, player expectations, and how game masters should prepare for running this kind of campaign. Read more »

Storytelling

Planning Character Arcs

If you like to plan your stories ahead, you’ve almost certainly sketched out your plot. But have you planned your character arcs? Every story needs a character arc for its protagonist, even if it’s simple or subtly conveyed. And while supporting characters don’t always need … read more »

Commentary

Four Problems With Multimedia Continuity

There’s a lot of words in that title, so let’s parse some of this down. ‘Multimedia’ here refers to stories that are large enough to exist across multiple platforms, such as film, television, books, comics, video games, and so on. Star Wars, Mass Effect, and … read more »

Worldbuilding

Avoiding the Planet of Hats

Worldbuilding is a time-consuming process. There’s all of those governments to decide on, flora and fauna to develop, architecture to design… and when you have to do it for planet after planet in your spacefaring adventure, well, who has the time? Certainly not the writers … read more »

Worldbuilding

Should Your Fantasy World Resemble Earth?

Fantasy worldbuilders usually start with an extensive foundation – the Earth. They then add geographical, cultural and magical details on top. Most fantasy worlds have fantastical elements made possible by the presence of magic, but are still basically Earth underneath. Read more »

Writing

15 – The Hero’s Journey

The Mythcreant Podcast

Chris, Oren and Mike discuss mythic structure and the wide variety of works that use it. They talk about the themes that make the journey effective, and how it can help writers craft better stories. Read more »

Roleplaying

Three Tips for Getting Into Character

There are few things that make roleplaying games more enjoyable than playing a part. Even if the GM is railroading you through the Oregon Trail, fun character interactions can save the day. Unfortunately, getting into character can be an elusive target. If you have lots of … read more »

Storytelling

How to Create Powerful Character Combos

Whether you’re creating a pair of buddy cops for your latest novel or crafting a a whole team with your roleplaying group, getting the right character chemistry can turn a lackluster story into a great one. While there are many ways to create solid combos, … read more »

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