Worldbuilding

Creating Rites of Passage

Depicting rites of passage is a fantastic way to show off your fictional culture. That’s because these rituals combine the most important elements of a culture into a memorable event. Chances are very good that social roles, moral values, lifestyle, and religion will all make an appearance. Read more »

Storytelling

Five Ways to Add Conflict to Your Story

Are sections of your story dragging? It’s easy to say you should cut them out, but in reality, it’s difficult. Your slow points could form the foundation for your entire plot. Luckily, there’s an alternative: let conflict come to the rescue. Conflict is what makes … read more »

Roleplaying

Five Tips for Defeating Your GM

Everywhere you look these days, there’s some article or another extolling the benefits of players and GMs working together to create a better roleplaying experience for everyone. Hogwash, I say! The GM is the enemy. They desire to crush your free spirit with their overbearing concepts … read more »

Worldbuilding

Using Animals for Transport and Labor

Whatever your setting, you’ll probably need animal transportation and labor. Only in the past 100 years has overland transportation been dominated by machines; throughout history, most humans have relied on some manner of large beastie to haul around their stuff or themselves. Read more »

Storytelling

Five Signs Your Character Is Fully Developed

The internet abounds with exercises to help storytellers develop their characters. These steps are all helpful, but none of them are irreplaceable. What’s important is the end result. But what does that endpoint look like? Here are five signs that you’ve arrived. Read more »

Podcast

23 – Dark and Gritty Reboots

The Mythcreant Podcast

Oren, Mike, and Chris discuss the trend of remaking stories with a darker and more realistic feel. They delve into stories that handled the additional realism well, and those that destroyed what was valuable about the original. Read more »

Roleplaying

Three Tips for Beating Your Players

The Foot of God from Monty Python's Flying Circus

Gaming is about winning, and roleplaying is no exception. Some gamers will argue that roleplaying is a cooperative endeavor, and GMs shouldn’t be trying to “beat” their players. You know what I think? I think those gamers are players, and probably not very good ones. … read more »

Writing

Distinguishing Characters in Dialogue

One of the challenges of writing strong dialogue is making each character sound unique. Without different speaking styles, it’s hard for readers to tell who’s speaking, and conversations become lackluster. Luckily, there’s a variety of options for distinguishing characters in dialogue. Read more »

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